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AMD FidelityFX Super Resolution at One Year: 110+ Games and FSR 2.0 Now Available for Developers

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Upsize Performance and Maximize Fidelity in Supported Games

One year ago today, June 22, 2021, was a very important milestone for AMD FidelityFX™ technologies, our open-source image quality toolkit for game developers – it was the launch of AMD FidelityFX Super Resolution (FSR) (1). This was one of our most highly anticipated software technologies ever, a cutting-edge spatial upscaling solution that delivers amazing performance boosts in supported games (2) on a broad spectrum of hardware.

FSR launched with 7 games supporting the technology, and right out of the gate it was praised by both game developers and gamers for being a game-changing upscaling technology. The performance, compatibility, quality, and ease of integration of FSR quickly led to its rapid adoption in games -- within 6 months it became the fastest adopted software gaming tech in AMD history (3), supported in over 70 available and coming soon games by December 2021.

Now, following on from the recent release of the first games with AMD FidelityFX Super Resolution 2.0, our next-generation temporal upscaling technology, we’ve hit another significant milestone for FSR – the first anniversary of the technology! And to celebrate we have some exciting announcements to make. To start, AMD FidelityFX Super Resolution (FSR 1.0 and FSR 2.0) is now available and upcoming in over 110 games! On top of that, we are also releasing the FSR 2.0 API on GPUOpen for game integration by developers. Read on for more details.

One Year of FSR: Key Milestones

Let’s have a look at some of the major milestones in the first year of AMD FidelityFX Super Resolution technology, with some of the key dates for both FSR 1.0 and FSR 2.0:

AMD FSR Year One Timeline graphic.png

110+ Available and Upcoming Games

The adoption rate of AMD FidelityFX Super Resolution has been simply astonishing. From launch in 2021 with just 7 games supporting FSR 1.0, one year later we have an incredible 110+ available and upcoming games supporting both FSR 1.0 and FSR 2.0.

AMD FSR 2 games June 22 2022_1080p_v2.jpg
For FSR 2.0, we just added five more games to the upcoming list, Abyss World, Hitman 3, Rescue Party: Live!, Super People, and The Callisto Protocol, and now we’ve added three more upcoming games, The Bridge Curse: Road to Salvation, Thymesia, and Tiny Tina’s Wonderlands (update available June 23), bringing the total number of available and upcoming FSR 2.0 games to 22.

AMD FSR 1 games part 1 June 22 2022_1080p.jpg
Looking at FSR 1.0 games, we have so many now that we need two images above and below to fit them all in – 94 games! Also, even though FSR 2.0 is now available in select games, you can still expect to see more games come out with FSR 1.0. Both versions of FSR technology are available for developers and have different characteristics which make them suitable for a wider range of platforms and gamer preferences. As a result, you can look ahead to see some games integrate both FSR 1.0 and FSR 2.0, as seen in DEATHLOOP.

AMD FSR 1 games part 2 June 22 2022_1080p_v2.jpg
Joining our expansive list of available FSR 1.0 games are the enhanced versions of Resident Evil 2, Resident Evil 3, and Resident Evil 7: Biohazard, along with iRacing, a leading online sim racing game. And for the new upcoming FSR 1.0 games, we have Call of the Wild: The Angler™, Lies Of P, PC Building Simulator 2, and Project HP.

FSR 2.0 Now Available for Developers

Of course, it wouldn’t be a proper anniversary for AMD FidelityFX Super Resolution if we didn’t also have some amazing news for game developers FSR 2.0 is now freely available on GPUOpen for anyone to download.

GPUOpen April 2021 blog banner_wht_500px.jpg
FSR 2.0 is an open-source solution available as an API under the MIT license for ease of integration with complete documentation and full C++ and HLSL source code provided via a library. It supports DirectX® 12 and Vulkan® with samples provided for both.

In addition, plug-ins for both Unreal® Engine 4 and 5 are coming soon to make integration as simple as possible for developers that use Unreal. On top of all that, FSR 2.0 is also supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games

AMD FSR developers games June 22 2022_1080p.jpg
Its availability as an open-source upscaling solution on GPUOpen, our comprehensive documentation and samples, its ease of use, and the significant performance benefits it delivers to games has allowed FSR to garner the support of a substantial number of game developers and publisher – 110 as of our anniversary, ranging from small indie studios up to the biggest AAA developers.

How FSR Stacks Up Against the Competition

AMD FidelityFX Super Resolution is an incredible upscaling technology, which has only gotten better with the release of FSR 2.0, our next-level temporal upscaling technology designed to deliver similar or better than native image quality (4). But how does FSR stack up against the competition, such as NVIDIA® DLSS upscaling technology?

AMD FSR adoption rate vs DLSS graphic_1080p.jpg
Well to start, when you look at FSR as a whole (FSR 1.0 and FSR 2.0) and compare how many games have supported our technology in the first year of its availability, 113 games, and compare that to how many games support DLSS after almost 3.5 years, 180 games, you can easily see that FSR has seen a significantly faster adoption rate by game developers – 2X faster than DLSS since the launch of each technology (5).





Temporal Upscaling Technology

Boosts Framerates in Supported Games

Similar or Better Than Native Image Quality (4)

Includes Optimized Anti-aliasing

Adjustable Image Quality Settings

Easy for Game Developers to Integrate

Open-Source Technology

Doesn’t Require Dedicated Machine Learning (ML) Hardware

Supported Across a Wide Range of Products and Platforms

Console Support

Then when specifically looking at how FSR 2.0 compares to DLSS in the table above, you can easily see that our technology compares extremely favorably to DLSS and is in many ways is superior as it is an open-source technology that doesn’t require ML hardware and is supported across a much wider range of products (6) -- AMD, NVIDIA, and even on consoles.

Heading into Year Two of FSR

AMD FidelityFX Super Resolution is now about to enter its second year and we’re not taking our foot off the gas! In the coming weeks and months, gamers can expect more of our upcoming FSR 1.0 and FSR 2.0 games to get the technology and expect to see more games announced with support for FSR 2.0. You can also look forward to some of the games that support FSR 1.0 upgrading their support to FSR 2.0, so stay tuned to our news channels for updates.

For game developers, our FSR 2.0 plug-ins for Unreal Engine 4 and 5 will soon be available helping make it even easier to integrate FSR 2.0 into an Unreal-based game. And our development of FSR doesn’t just stop at the release of FSR 2.0 on GPUOpen – “super resolution” continues to be an area of active research at AMD and we’re looking forward to sharing updates in the near future.

AMD Meet the Experts Webinar

Register for our AMD Radeon™ Gaming: 1 Year of FSR & the latest RSR updates webinar on Tuesday, June 28, 2022, at 12 PM CT.


Stay Updated About FSR

For Gamers: Check out the AMD Community gaming blogs, AMD Radeon™ social channels on Twitter and Facebook, and the FSR web page.

For Developers: Stay tuned to the GPUOpen news and FSR 2.0 pages for the latest information.





Alexander Blake-Davies is a Software Product Marketing Specialist for Radeon™ Software for Developers at AMD.


  1. AMD FidelityFX Super Resolution (FSR) 1.0 and 2.0 are available on select games and require developer integration. See for a list of supported games. AMD FidelityFX Super Resolution is “game dependent” and is supported on the following AMD products. FSR 1.0: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega series graphics cards, RX 480, RX 470, RX 460, and all AMD Ryzen™ processors with Radeon™ graphics if the minimum requirements of the game are met. FSR 2.0: AMD Radeon™ RX 6000, RX 5000, RX Vega Series graphics cards, and the Radeon™ RX 590 graphics card if the minimum requirements of the game are met. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendors' graphics cards. GD-187.

  2. Testing by AMD Performance Labs as of July 22, 2021, on a test system configured with an AMD Ryzen™ 9 5900X CPU, AMD Radeon™ 6900 XT/6800 XT/6700 XT/6600 XT graphics cards, 16GB DDR4-3200 RAM, and Windows 10 Pro, with Smart Access Memory enabled and using FSR "Performance" mode vs. FSR off. Actual performance will vary. Games tested: Baldur's Gate 3 (“Ultra”); Black Desert Global Lab (“Epic”); Chernobylite (“Epic”); Deathloop™ (“Ultra”); Far Cry® 6 (“Ultra”); Gamedec (“Very High”) Grounded (“Epic”); Necromunda®: Hired Gun™ (“Epic”); Resident Evil™ Village (“Epic”); Vampire: The Masquerade - Bloodhunt (“Ultra”). Benchmark tests: Baldur's Gate 3, Vulkan®, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Black Desert, DX11, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Vampire: The Masquerade – Bloodhunt, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Chernobylite, DX11, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Deathloop™, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode vs. the same system with FSR off. Far Cry® 6, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Gamedec, DX12, 3840 x 2160, “Very High” settings, FSR OFF/FSR “Performance” mode. Grounded, DX12, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Necromunda®: Hired Gun™, DX12, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Resident Evil™ Village, DX12, 3840 x 2160, “Epic” Settings, FSR OFF/FSR “Performance” mode. RS-430.

  3. Based on AMD internal analysis, November 2021, FidelityFX™ Super Resolution is the fastest adopted software gaming technology in AMD’s history. GD-195.

  4. AMD FidelityFX™ Super Resolution 2.0 “Quality” mode provides similar or better than native image quality with a significant performance gain. Performance gains may vary depending on the game and/or settings.

  5. As of June 22, 2022, AMD FidelityFX™ Super Resolution (FSR) is available or upcoming in 113 games. As per, as of June 9, 2022, NVIDIA® DLSS is available or upcoming in 180 games. AMD FSR was launched on June 22, 2021, therefore there has been an average of 9.4 games per month adopting FSR. NVIDIA DLSS was launched in February 2019, therefore there has been an average of 4.4 games per month adopting DLSS. Based on that data, FSR has been adopted 2x faster by game developers than NVIDIA DLSS since the release date of each respective technology. RS-484.

  6. As of June 13, 2022, NVIDIA® DLSS is supported on 53 GeForce® RTX™, TITAN, Quadro® RTX™, and RTX™ A-series graphics cards. AMD FidelityFX™ Super Resolution 2.0 recommended hardware includes 43 AMD Radeon™ RX and Radeon™ PRO graphics cards, 53 NVIDIA® RTX™ graphics cards, and 36 NVIDIA® GeForce® GTX and Quadro® graphics cards. RS-485



Call of the Wild: The Angler™ © 2022 Expansive Worlds AB. All rights reserved. Published and developed by Expansive Worlds AB. Expansive Worlds and its respective logotypes are trademarks of Expansive Worlds AB. Call of the Wild: The Angler is a registered trademark or trademark of Expansive Worlds AB. Uses Apex - Avalanche Open World Engine. Apex - Avalanche Open World Engine and its logotype are trademarks of Fatalist Development AB companies in Sweden, the U.S. and/or other countries.

HITMAN 3 © 2021 IO Interactive A/S. IO Interactive, IOI logo, HITMAN, HITMAN logo, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. All other trademarks are the property of their respective owners. All rights reserved.

iRacing copyright © 2022 Motorsport Simulations, LLC. All Rights Reserved.

Lies Of P developed by Round8 Studio. Published by NEOWIZ. All rights reserved.

PC Building Simulator 2 published by Epic Games, Inc. © 2022. “Epic Games” and the Epic Games logo are registered trademarks or trademarks of Epic Games, Inc. in the United States and other countries.

Rescue Party: Live! published under license by 505 Games. 505 Games and the 505 Games logo are trademarks and registered trademarks of 505 Games (U.S.) or its affiliates in the U.S. and other countries. Developed by Chengdu Future Tech Co., Ltd. The Tag Studio logo are trademarks of Chengdu Future Tech Co., Ltd. All other trademarks are property of their respective owners.

Resident Evil® Village, Resident® Evil 7: Biohazard, Resident Evil® 2, and Resident Evil® 3 images and logos © Capcom Co, Ltd. 2020, 2021. All rights reserved. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD.

Super People © Wonder People Co., Ltd. All Rights Reserved.

The Bridge Curse: Road to Salvation © 2021-2022 SOFTSTAR ENTERTAINMENT INC. All rights reserved.

The Callisto Protocol © 2022 Striking Distance Studios, Inc. ALL RIGHTS RESERVED. STRIKING DISTANCE STUDIOS and THE CALLISTO PROTOCOL are trademarks or service marks of Striking Distance Studios, Inc. KRAFTON is a registered trademark or service mark of KRAFTON, Inc.

Thymesia © 2022 OverBorder Studio, Published under license by Team17 Digital Limited.

Tiny Tina’s Wonderlands is developed by Gearbox Software and published by 2K Games. Tiny Tina’s Wonderlands, Gearbox, and related logos are trademarks of Gearbox Software. 2K is a trademark of Take-Two Interactive Software, Inc. All rights reserved.

Additional developer and game attributions:

© 2022 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, FidelityFX, Ryzen, Radeon, Smart Access Memory, and combinations thereof are trademarks of Advanced Micro Devices, Inc. DirectX is a registered trademark of Microsoft Corporation in the US and other jurisdictions. Vulkan is a registered trademark of Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective owners.