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AMD FidelityFX™ Super Resolution Is Now Available and Coming Soon in Over 70 Games

alexander_blake-davies
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The Fastest Adopted Software Gaming Tech in AMD History (1)

The holiday season is here, and I am sure we’re all looking forward to getting some time off to rest and recharge, and more importantly, indulge in our favorite pastime, gaming. But along with celebrating the holidays, we here at AMD would also like to take the time to celebrate another significant day – the 6-month anniversary of the launch of AMD FidelityFX™ Super Resolution (FSR). (2) And to go along with that celebration, we have an amazing gift for gamers -- the gift of more performance (3) in over 70 available and coming soon games, all thanks to FSR.

Today’s anniversary is a significant milestone for FSR, as in only half a year, our latest AMD FidelityFX™ technology has garnered support from over 80 game developers and publishers and is available now in 47 games and 24 upcoming games. Because of this broad and rapid support, FSR has become the fastest adopted software gaming technology in AMD History! (1)



Get a Boost in Frames for Your Games

AMD FidelityFX Super Resolution uses cutting-edge spatial upscaling technologies to help boost your framerates and deliver high-quality, high-resolution gaming experiences, all without the need to upgrade to a new graphics card. FSR is supported on a broad spectrum of new and older GPUs, including integrated graphics, and also works on select products from any vendor, not just AMD.


FSR can help improve performance in many of the challenging scenarios that gamers face today, such as when gaming at 4K, using demanding effects like ray tracing, or achieving high framerates in the latest games on high-refresh-rate monitors. In fact, on AMD Radeon™ RX 6000 Series graphics cards with FSR “Performance” mode ON, you can get on average 2.5x better performance at 4K across select titles vs. FSR OFF. (3)


Recapping an Amazing First 6 Months

Leading up to today and the exciting news that FSR is now supported in so many games, we’ve also had some other significant milestones for this technology in 2021. It all started with our Computex 2021 reveal at the end of May, and that was soon followed by the launch of AMD FidelityFX Super Resolution on June 22 (see the launch video below).


For our launch, 7 games were available with FSR, so with 47 games available today, that’s over 6x more games in just 6 months. We also announced that 40 developers were on board to support FSR, and we’ve now doubled that to the 80 we have today.

Since the launch, FSR only continued to build momentum – in July we made FSR available on GPUOpen as an open source fast and easy to integrate collection of cutting-edge spatial upscaling algorithms, freely available for any developer to use with their games, along with full documentation and an FSR sample demo.


AMD FidelityFX Super Resolution also gained support in major commercial game engines, with Unity becoming the first to integrate FSR – at first in beta form in July, then in the final Unity 2021.2 Tech Stream release in October. We also added support for Unreal® Engine, with a plug-in for UE4 v4.27.1 (or greater) released in November, making it very easy for developers using Unreal Engine to quickly add FSR to their games.


47 Games Now Available With FSR

Let’s get to what we all really care about, the games! At the 6-month anniversary of the launch of AMD FidelityFX Super Resolution, the technology has been made available in 47 games that you can kick back and get in some serious playtime on over the holidays.

FSR Over 70 Games blog now available games.jpg


As you can see from all the game logos above, FSR is supported in a very broad selection of games in many genres, from AAA game titles, such as DEATHLOOP™, Horizon Zero Dawn™ Complete Edition for PC, F1® 2021, Far Cry® 6, and Resident Evil™ Village -- to acclaimed titles from smaller developers such as Assetto Corsa® Competizione, Farming Simulator 22, Ghostrunner, Hellblade: Senua's Sacrifice, Lego Builder's Journey, Warhammer: Vermintide 2, and World War Z™: Aftermath, and tomorrow’s next big hits currently in early access, such as Arcadegeddon, Baldur’s Gate 3, and Grounded.

In these games, you can expect to see AMD FidelityFX Super Resolution help deliver some significant performance boosts when using FSR “Performance” mode -- for example, in Ghostrunner, just recently updated with FSR, you can get up to 2.9x more performance at 4K at the “Epic” graphic preset with ray tracing on (4), a huge boost in framerates for this fast-paced game. To see some more FSR performance results from the newest games to get FSR, check out the chart below.

FSR Over 70 Games blog performance chart v2.png


You can also see FSR in action in some of our ON/OFF comparison videos on YouTube -- Far Cry® 6, Resident Evil™ Village, Necromunda: Hired Gun, Chernobylite, and World War Z™: Aftermath.


24 Upcoming Games With FSR

But wait…there’s more! We also have 24 upcoming games getting FSR. Some of these games are some of your favorites being updated with AMD FidelityFX Super Resolution, such as Escape from Tarkov, Hitman 3, No Man’s Sky, and The Elder Scrolls Online. Others are upcoming blockbusters like Forspoken, God of War, and more.

FSR Over 70 Games blog coming soon games.jpg

These 24 games are just the beginning of even more titles expected to get FSR in 2022.


Supported by Over 80 Games Developers

Of course, if it wasn’t for all the game developers and publishers supporting FSR, we wouldn’t have the 70+ games with FSR now or upcoming that we have today on our anniversary, and over the past 6 months, over 80 developers, studios, and publishers have all come on board to support AMD FidelityFX Super Resolution.

FSR Over 70 Games blog Developers.jpg


Like the supported games, we have a wide variety of developers from across the globe supporting FSR, big and small, from established long-time industry stalwarts to fresh startups working on their first game.

The fact that we have so many developers supporting AMD FidelityFX Super Resolution in such a short time is a testament to one of the key pillars of AMD GPUOpen (our website with tools and technologies for game developers) -- a firm belief in the benefits of supporting open standards and providing open-source solutions that any developer can use, with FSR being one.

This, along with how fast and easy it is for developers to integrate FSR into the games, means that it’s no surprise that we already have so many developers supporting us.


What’s Next for FSR in 2022?

The rapid adoption of AMD FidelityFX Super Resolution by the industry since its launch in June 2021 clearly shows that FSR has filled a need for a high-quality upscaling solution that is easy to implement into games and applications and is supported across a broad spectrum of hardware from any vendor. What’s amazing about the momentum building behind FSR is that it will only continue to accelerate as more and more games adopt the technology.

Looking forward to 2022, we have the 24 upcoming games getting FSR for you to play and enjoy higher framerates in thanks to our technology, and there is even more to come. While we can’t share any details yet, you can expect to see even more games support FSR. But what I can say is that we’re just getting started with FSR, so stay tuned for more information! Happy Holidays from everyone on the FSR team at AMD and we’ll see you in the New Year!

 

LEARN MORE ABOUT AMD FIDELITYFX SUPER RESOLUTION

LEARN MORE ABOUT AMD FIDELITYFX SUPER RESOLUTION FOR DEVELOPERS

 

Alexander Blake-Davies is a Software Product Marketing Specialist for Radeon Software for Developers at AMD.


DISCLAIMERS AND FOOTNOTES

  1. Based on AMD internal analysis, November 2021, FidelityFX™ Super Resolution is the fastest adopted software gaming technology in AMD’s history. GD-195.

  2. AMD FidelityFX Super Resolution is available on select games and requires developer integration. See https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution for a list of supported games. AMD FidelityFX Super Resolution is “game dependent” and is supported on the following AMD products: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega series graphics cards, RX 480, RX 470, RX 460, and all AMD Ryzen™ Processors with Radeon™ Graphics if the minimum requirements of the game are met. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendors' graphics cards. GD-187.

  3. Testing by AMD Performance Labs as of July 22, 2021, on a test system configured with an AMD Ryzen™ 9 5900X CPU, AMD Radeon™ 6900 XT/6800 XT/6700 XT/6600 XT graphics cards, 16GB DDR4-3200 RAM, and Windows 10 Pro, with Smart Access Memory enabled and using FSR "Performance" mode vs. FSR off. Actual performance will vary. Games tested: Baldur's Gate 3 (“Ultra”); Black Desert Global Lab (“Epic”); Chernobylite (“Epic”); Deathloop™ (“Ultra”); Far Cry® 6 (“Ultra”); Gamedec (“Very High”) Grounded (“Epic”); Necromunda®: Hired Gun™ (“Epic”); Resident Evil™ Village (“Epic”); Vampire: The Masquerade - Bloodhunt (“Ultra”). Benchmark tests: Baldur's Gate 3, Vulkan®, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Black Desert, DX11, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Vampire: The Masquerade – Bloodhunt, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Chernobylite, DX11, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Deathloop™, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode vs. the same system with FSR off. Far Cry® 6, DX12, 3840 x 2160, “Ultra” settings, FSR OFF/FSR “Performance” mode. Gamedec, DX12, 3840 x 2160, “Very High” settings, FSR OFF/FSR “Performance” mode. Grounded, DX12, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Necromunda®: Hired Gun™, DX12, 3840 x 2160, “Epic” settings, FSR OFF/FSR “Performance” mode. Resident Evil™ Village, DX12, 3840 x 2160, “Epic” Settings, FSR OFF/FSR “Performance” mode. RS-430.

  4. Testing by AMD as of Oct 26, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.12.1 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the Ghostrunner “First Level” benchmark test at 3840 x 2160, “Epic” preset with ray tracing on, DirectX® 12. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-443.

  5. Testing by AMD as of Oct 26, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.10.3 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the World War Z™: Aftermath built-in benchmark test at 3840 x 2160, “Ultra” preset, Vulkan®. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-428.

  6. Testing by AMD as of Oct 14, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.10.3 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the War Mongrels “Chapter 1” benchmark test at 3840 x 2160, “Ultra” preset, DirectX® 12. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-422.

  7. Testing by AMD as of Oct 26, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.12.1 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the Ghostrunner “First Level” benchmark test at 3840 x 2160, “Epic” preset, DirectX® 12. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-442.

  8. Testing by AMD as of Nov 19, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.11.3 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the Farming Simulator 22 “Erlengrat” benchmark test at 3840 x 2160, “Very High” preset, DirectX® 12. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-440.

  9. Testing by AMD as of Oct 21, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.12.1 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the Warhammer: Vermintide 2 built-in benchmark test at 3840 x 2160, “Extreme” preset, DirectX® 12. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-444.

  10. Testing by AMD as of Oct 25, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.12.1 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the Horizon Zero Dawn™ Complete Edition for PC built-in benchmark test at 3840 x 2160, “Ultimate Quality” preset, DirectX® 12. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-441.

  11. Testing by AMD as of Oct 25, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.10.3 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the Grounded “Survival” benchmark test at 3840 x 2160, “Epic” preset, DirectX® 12. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-427.

  12. Testing by AMD as of Oct 21, 2021, on the AMD Radeon™ RX 6900 XT graphics card with AMD Radeon™ Software 21.10.3 driver with AMD Smart Access Memory™ and FSR “Performance” mode enabled, using a test system configured with an AMD Ryzen™ 9 5900X CPU, 16 GB DDR4-3200 RAM, AMD Qogir AM4 motherboard, and Windows® 10 Pro May 2020 Update, using the Baldur’s Gate 3 “Starting Level” benchmark test at 3840 x 2160, “Ultra” preset, DirectX® 11. Performance may vary and is dependent on the FSR quality mode selected. FSR requires developer integration and is available in select games only. RS-429.

ATTRIBUTIONS

Developer and Game Attributions: https://www.amd.com/en/corporate/game-attributions

© 2021 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, FidelityFX, Ryzen, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. DirectX is a registered trademark of Microsoft Corporation in the US and other jurisdictions. Vulkan is a registered trademark of Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.