Last month, we shared with both gamers and developers a lot of exciting information about AMD FidelityFX™ Super Resolution 2.0 (FSR 2.0) (1), the next generation of our open-source upscaling technology, coming this quarter in supported games. FSR 2.0 uses next-level temporal upscaling technology to deliver similar or better than native image quality and is designed to help boost framerates in games that integrate it.
We also gave you a first look at FSR 2.0 in the first game announced to be getting it, the award-winning DEATHLOOP by our friends over at Arkane Studios and Bethesda -- both as a preview video (which you can see above) and with 4K comparison preview screenshots, and we were thrilled by all the positive comments we received about the image quality of FSR 2.0. However, we also saw your feedback about wanting to see comparison images in both 1440p and 1080p.
Therefore, while we continue to work with our game developer partners to get FidelityFX Super Resolution 2.0 ready for you to experience this quarter, we thought we’d give you a further preview of the incredible image quality of FSR 2.0 across multiple resolutions and quality modes.
Updated 4K DEATHLOOP FSR 2.0 Preview Screenshots
Although the focus here is on the 1440p and 1080p screenshots, we did want to provide matching versions in 4K so you can compare identical screenshots across all three of the most common resolutions games are played at today.
You can download the original 4K PNG screenshots used to make the above comparison images from GPUOpen.
Please note, at low resolutions (under 720p), DEATHLOOP can sometimes not render certain small objects at far distances, such as the light bulbs shown in the first set of FSR 2.0 comparison images above. When targeting 1080p output, the FSR 2.0 internal render resolution is 1280 x 720 or below, which results in the missing objects shown here -- this issue is therefore not related to FSR 2.0.
When Is the Next Update?
As we move into the second quarter of the year, we are getting closer to the availability of FidelityFX Super Resolution 2.0. We are continuing to work with developers like Arkane Studios to bring FSR 2.0 to as many games as possible, with the first games being available later this quarter. We will have more info to share about FSR 2.0 soon.
Alexander Blake-Davies is a Software Product Marketing Specialist for Radeon™ Software for Developers at AMD.
DISCLAIMERS AND FOOTNOTES
AMD FidelityFX Super Resolution (FSR) 1.0 and 2.0 are available on select games and require developer integration. See https://www.amd.com/en/technologies/fidelityfx-super-resolution for a list of supported games. AMD FidelityFX Super Resolution is “game dependent” and is supported on the following AMD products. FSR 1.0: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega series graphics cards, RX 480, RX 470, RX 460, and all AMD Ryzen™ processors with Radeon™ graphics if the minimum requirements of the game are met. FSR 2.0: AMD Radeon™ RX 6000, RX 5000, RX Vega Series graphics cards, and the Radeon™ RX 590 graphics card if the minimum requirements of the game are met. AMD does not provide technical or warranty support for AMD FidelityFX Super Resolution enablement on other vendors' graphics cards. GD-187.
DEATHLOOP screenshot game settings: “Ultra” graphics preset, DirectX® 12. AMD Radeon™ RX 6800 XT with AMD Smart Access Memory™ and FSR 2.0 “Quality”, “Balanced”, and “Performance” modes enabled (AMD Software: Adrenalin Edition 22.4.1 driver), AMD Ryzen™ 9 5950X, 32GB DDR4 RAM, and Windows® 10 Pro. Results may vary.