Last month, we shared with both gamers and developers a lot of exciting information about AMD FidelityFX™ Super Resolution 2.0 (FSR 2.0) (1), the next generation of our open-source upscaling technology, coming this quarter in supported games. FSR 2.0 uses next-level temporal upscaling technology to deliver similar or better than native image quality and is designed to help boost framerates in games that integrate it.
We also gave you a first look at FSR 2.0 in the first game announced to be getting it, the award-winning DEATHLOOP by our friends over at Arkane Studios and Bethesda -- both as a preview video (which you can see above) and with 4K comparison preview screenshots, and we were thrilled by all the positive comments we received about the image quality of FSR 2.0. However, we also saw your feedback about wanting to see comparison images in both 1440p and 1080p.
Therefore, while we continue to work with our game developer partners to get FidelityFX Super Resolution 2.0 ready for you to experience this quarter, we thought we’d give you a further preview of the incredible image quality of FSR 2.0 across multiple resolutions and quality modes.
Updated 4K DEATHLOOP FSR 2.0 Preview Screenshots
Although the focus here is on the 1440p and 1080p screenshots, we did want to provide matching versions in 4K so you can compare identical screenshots across all three of the most common resolutions games are played at today.
4K Native vs. “Quality” Mode (2)
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4K Native vs. “Quality”, “Balanced”, and “Performance” Mode (2)
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You can download the original 4K PNG screenshots used to make the above comparison images from GPUOpen.
1440p DEATHLOOP FSR 2.0 Preview Screenshots
1440p Native vs. “Quality” Mode (2)
(Click to enlarge JPG) | (Click to enlarge JPG) |
1440p Native vs. “Quality”, “Balanced”, and “Performance” Mode (2)
(Click to enlarge JPG) | (Click to enlarge JPG) |
You can download the original 4K PNG screenshots used to make the above comparison images from GPUOpen.
1080p DEATHLOOP FSR 2.0 Preview Screenshots
1080p Native vs. “Quality” Mode (2)
(Click to enlarge JPG) | (Click to enlarge JPG) |
1080p Native vs. “Quality”, “Balanced”, and “Performance” Mode (2)
(Click to enlarge JPG) | (Click to enlarge JPG) |
You can download the original 4K PNG screenshots used to make the above comparison images from GPUOpen.
Please note, at low resolutions (under 720p), DEATHLOOP can sometimes not render certain small objects at far distances, such as the light bulbs shown in the first set of FSR 2.0 comparison images above. When targeting 1080p output, the FSR 2.0 internal render resolution is 1280 x 720 or below, which results in the missing objects shown here -- this issue is therefore not related to FSR 2.0.
When Is the Next Update?
As we move into the second quarter of the year, we are getting closer to the availability of FidelityFX Super Resolution 2.0. We are continuing to work with developers like Arkane Studios to bring FSR 2.0 to as many games as possible, with the first games being available later this quarter. We will have more info to share about FSR 2.0 soon.
Stay Informed About FSR 2.0
Developers: Stay tuned to the GPUOpen news and FSR 2.0 pages for the latest information
Gamers: Check on our AMD Community gaming blogs, AMD Radeon™ social channels on Twitter and Facebook, and the FSR web page.
LEARN MORE ABOUT AMD FIDELITYFX SUPER RESOLUTION
LEARN MORE ABOUT AMD FIDELITYFX SUPER RESOLUTION 2.0 FOR DEVELOPERS
Alexander Blake-Davies is a Software Product Marketing Specialist for Radeon™ Software for Developers at AMD.
DISCLAIMERS AND FOOTNOTES
ATTRIBUTIONS
DEATHLOOP © 2022 ZeniMax Media Inc. Developed in association with Arkane Studios. Deathloop, Arkane, Bethesda, Bethesda Softworks, ZeniMax, and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.
© 2022 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, FidelityFX, Ryzen, Radeon, Smart Access Memory, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective owners.