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General Discussions

Adept I

Bring foveated rendering to PC/TV monitors

There's a lot of potential for foveated rendering beyond VR/AR by implementing a camera with head+gaze+eye tracking capabilities into all monitors, similar to how Tobii does it, implement it into FSR and FreeSync monitors.

Maybe also implement Sampler Feedback and VRS to FSR.

1 Reply
Journeyman III

I'm with you!!!  Sim Racing Ultimate setup with triple screen !!!

Imagine having no compromise 4K gaming in the center of the screen for a limited area.  And then you get down to 1080P elsewhere to almost no perceptive quality loss even if you are a bystander.

I would also let a DIY setup for fixed foveated to optimise specific games.  input delay and motion to photon is somthings to take seriously