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11-07-2022
06:57 PM
Bring foveated rendering to PC/TV monitors
There's a lot of potential for foveated rendering beyond VR/AR by implementing a camera with head+gaze+eye tracking capabilities into all monitors, similar to how Tobii does it, implement it into FSR and FreeSync monitors.
Maybe also implement Sampler Feedback and VRS to FSR.
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04-25-2023
10:11 AM
I'm with you!!! Sim Racing Ultimate setup with triple screen !!!
Imagine having no compromise 4K gaming in the center of the screen for a limited area. And then you get down to 1080P elsewhere to almost no perceptive quality loss even if you are a bystander.
I would also let a DIY setup for fixed foveated to optimise specific games. input delay and motion to photon is somthings to take seriously
