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Radeon ProRender Discussion

bisonium
Adept II

Is it really impossible to scale the textures of materials found in Material Library?

I can't seem to find the way to alter the mapping/scaling of any of the textures (found in the Material Library) on my Objects?? I find a suitable checker pattern in the Material Library (i.e. Material Library->Render_Tiles>tiling Checkered). But when I have assigned it to the object (Import Material) I can't make it tile as a standard 8x8-pattern, as it would look like on a standard chess (checker) game board. The nodes are not giving me the possibility to scale what so ever. There is not even a parameters under "surface" in the material section, where I can scale the texture, or map even it to each of the faces in the object.

See picture 1 (the cube object, where each side is 8x8 faces, picture 2 (after assigning the checker pattern to the cube and picture 3 (the chosen material's nodes)

Windows 10 Pro 64bit (10.0.18363)

CPU i7 4930K 3.40GHz

32 GB RAM

Blender 2.90.10

Graphics: AMD Radeon Pro WX 7100 (driver: 27.20.11027.3006)

AMD ProRender (20.Q3.1)

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