Radeon Pro Graphics - Page 3

cancel
Showing results for 
Search instead for 
Did you mean: 

Radeon Pro Graphics - Page 3


The AMD Radeon Pro Graphics blogs are meant for the digital content creators in Media and Entertainment, visionaries of the AEC world, and engineers in the Design and Manufacturing segment. Here you’ll find blogs detailing various solutions, updates, plug-ins, and much more.


Altair AcuSolve CFD, built on a modern framework for GPU computing, was ported in less than a month to the open-source AMD ROCm™ platform using an AMD Radeon™ Pro VII graphics card

Read more...

more
2 0 2,531

This past weekend’s 2020 Abu Dhabi Grand Prix marked the end of the 2020 Formula One season and the first year of the AMD partnership with the Mercedes-AMG Petronas Formula One™ Team, a partnership that combines the two companies’ passion for extreme performance.

To promote this relationship, we worked closely with the team and The Pixelary to create some amazing 3D-rendered images of the Mercedes-AMG F1 W11 EQ Performance car using AMD Radeon ProRender, our fast, easy, and incredible rendering engine.

Expand to learn more.

Read more...

more
1 0 6,694

AMD Radeon ProRender Aug 2020 blog banner 1920x700 v2.jpg

AMD Radeon ProRender, available in over a dozen leading digital content creation and CAD applications, is our fast, easy, and incredible rendering engine built on industry standards that lets you create stunningly photorealistic images on virtually any GPU, any CPU, and any OS1.

To coincide with this week’s start of the SIGGRAPH 2020 Virtual Conference, we released some significant updates for developers including a big update to the beta of our upcoming Radeon ProRender 2.0 SDK and new beta versions of our open-source plug-ins for Autodesk Maya, Blender, and SideFX Houdini.

Updated Radeon ProRender 2.0 SDK Beta for Developers

Back in May, we announced some important changes as to how we license Radeon ProRender, moving to the Apache License 2.0, helping make it even easier for developers to integrate Radeon ProRender into their content creation applications. We also released the first beta of the Radeon ProRender 2.0 SDK, the next generation of our rendering software that is part of our Radeon ProRender Developer Suite, and today we are releasing an updated beta with even more new features.

Radeon ProRender 2.0 Rendering Covergence Comparison.jpg
(click to enlarge)

In addition to the already announced features and improvements of Radeon ProRender 2.0 -- such as the new flexible shader node system, out-of-core support for heavy geometry, improvements to our rendering convergence (noise over time), and improved CPU + GPU rendering – we’re adding three key new additions to the latest beta: MaterialX support, LPE (Light Path Expression) AOVs, and sphere and disk light types.


 

Continued Support for Open Standards with MaterialX

MaterialX is an open standard created by Lucasfilm for the transfer of materials between applications and renderers. It addresses the need for a common standard for the look of 3D assets (including shaders, textures, and materials) in today’s complex content creation workflows that often use multiple applications.

MaterialX logo.jpg

Radeon ProRender 2.0 now supports standard MaterialX nodes, including the “Standard Surface” shader, and by using our updated SDK developers can now easily add support for this emerging industry standard into their application.


 

Developer Defined AOVs and New Light Types

In the current version of the Radeon ProRender SDK and the plug-ins and application integrations built upon it, we support a wide variety of common AOVs (Arbitrary Output Variables). However, these predefined AOVs don’t always fit an artist’s needs, so in Radeon ProRender 2.0 we’ve added support for LPE (Light Path Expressions) AOVs. This gives developers nearly unlimited options to define AOVs in their application or the ability to let users create their own custom AOVs based on the desired light path.

Radeon ProRender 2.0 LPE examples.jpg

(click to enlarge)

Along with LPE, we’ve also added to the Radeon ProRender 2.0 SDK beta support for sphere lights, which are useful for making point-type lights with softness, and disk lights, which can be used instead of a spot light where increased physical accuracy is desired.


 

New Beta Plug-ins with Radeon ProRender 2.0

When we released the first Radeon ProRender 2.0 SDK beta in May, we also made some meaningful updates to our plug-ins available for leading content-creation applications. Not only did we add features like support for OpenVBD volumes and an “experimental” beta Radeon ProRender 2.0 rendering mode to our Blender and Maya plug-ins, but we also made all our plug-ins available as open-source versions on GitHub, which developers can use as examples of how to integrate our renderer into their application.

Radeon ProRender Maya RPR 2 IPR support screenshot.jpg

(click to enlarge)

And today we’re updating our plug-ins for Autodesk Maya, Blender, and SideFX Houdini -- releasing beta versions on GitHub with some big improvements. The biggest update is that we’ve made substantial improvements to the beta Radeon ProRender 2.0 rendering mode in both the Blender and Maya plug-ins, with support for Blender viewport/Maya IPR (interactive photorealistic render) rendering. Also, with these updates, RPR 2.0 rendering mode noise should be lower for equivalent sample counts, and performance scaling across multiple devices is improved.


 

Support for the Blender 2.90 Beta and Maya nHair

As well as all the improvements made to the beta Radeon ProRender 2.0 mode, the other updates in our new beta Blender plug-in/add-on include support for the beta version of Blender 2.90, improved ML (machine learning) denoising, and a new option in the Viewport Sampling settings called “samples per second” that is roughly analogous to FPS. Using this setting, the viewport render resolution is dynamically adjusted to maintain the desired samples per second and, therefore, the level of interactivity. This adaptive resolution enables a much better viewport experience, especially on higher resolution displays.

Radeon ProRender Maya nHair support screenshot.jpg

(click to enlarge)

For the Maya plug-in, some of the updates include support for Maya’s nHair dynamic hair system, support for Maya GPU cache objects (Alembic files), improved ML denoising, and adding the capability to assign a “Light Group ID” attribute to lights. With the corresponding AOV, this allows artists to separate lighting via groups of lights.

For both plug-ins, these aren’t the only updates, and there are a whole host of fixed issues in both beta releases which you can read more about in the respective release notes (Blender, Maya) for each plug-in on GitHub.   


 

New Beta Plug-In for SideFX Houdini, Plus Weekly Builds

In May we updated our SideFX Houdini plug-in that integrates into Solaris (Houdini’s USD-based set of tools for lookdev, layout, and lighting) with support for the Houdini principled shader and OpenVDB volume rendering. Today’s new beta release adds Radeon ProRender material nodes and support for Radeon ProRender 2.0 rendering.

Radeon_ProRender_Houdini_screenshot2_1920px.jpg
(click to enlarge)

Lastly, for developers and users who want to be on the bleeding edge of Radeon ProRender and want to test the latest developments of our plug-ins, we’ll be posting weekly development builds on GitHub every Friday. You can follow the repository of each of our plug-ins on GitHub to get notified about these weekly updates.

However, we do recommend that 3D artists still use one of the production builds posted on our main Radeon ProRender download page unless they are excited about a new feature we just added and are willing to help with testing.


 

Updated Beta SDK and New Beta Plug-Ins Available Now

Everything you’ve read about above is available today. Developers can visit GPUOpen to learn more about our latest Radeon ProRender SDKs and download them from GitHub, and developers and users can download our new beta plug-ins from the GitHub links below.

For more information about AMD Radeon ProRender, please check out our web page.

AMD Radeon ProRender 2.0 SDK

LEARN MORE

DOWNLOAD
DEVELOPER GUIDE

Beta Plug-In for Blender

DOWNLOAD

RELEASE NOTES

Beta Plug-In for Houdini

DOWNLOAD

RELEASE NOTES

Beta Plug-In for Maya

DOWNLOAD

RELEASE NOTES

To provide feedback or report any issues please join our AMD Radeon ProRender Community.

JOIN THE COMMUNITY

To discuss AMD Radeon ProRender with other users you can also join the AMD Radeon ProRender Discord.

JOIN THE DISCUSSION

Alexander Blake-Davies is a Creators Graphics Software Product Marketing Specialist for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

Footnotes

Mercedes-AMG F1 W11 EQ Performance title image render created by The Pixelary using AMD Radeon ProRender for Blender. 3D model courtesy of and copyright Mercedes-AMG Petronas Formula One Team.

  1. GPU or CPU support for OpenCL or Apple Metal required. Radeon ProRender supports Windows, macOS, and Linux.

© 2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Blender is a registered trademark of the Blender Foundation in the EU and the USA. F1, FORMULA ONE, and related marks are trademarks of Formula One Licensing B.V. Houdini and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. Linux is the registered trademark of Linus Torvalds in the U.S. and other countries. Lucasfilm: © & TM Lucasfilm Ltd. All Rights Reserved. macOS and Metal are registered trademarks of Apple Inc. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group, Inc. Windows is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

more
3 0 11.5K
anna_fieger
Staff
Staff

For Enterprises, optimizing total cost of ownership is critical. Gaining an understanding of the maintenance and ongoing cost of the system you choose for your business is as imperative as making the initial purchase. Today we’re pleased to announce our third enterprise driver release of the year. AMD Radeon Pro Software for Enterprise 20.Q3, continues to feature the stability, performance, security features, and image quality that our professional graphics users have come to expect and rely on. Read on to learn the highlights of what our new 20.Q3 enterprise driver delivers.

Improved Productivity with Year-Over-Year Performance Improvements
With the quarterly enterprise driver releases, the focus is on continuously optimizing performance in every release, in part thanks to the close collaborations we have with leading ISV application developers. That means if you want to boost your productivity and turbocharge your workflows, helping you become more efficient with every update, it pays to update to our latest driver. For example, Radeon Pro Software for Enterprise 20.Q3 is up to 15% faster in the geomean  SPECviewperf 13 benchmark viewsets than the 19.Q3 driver1. Because of our commitment to continual optimizations you can expect to see additional performance improvements over the lifetime of your Radeon Pro graphics card.

 

Rethink Power Efficiency with Intelligent Power Management
The driver’s intelligent power usage management capability enables select AMD Radeon Pro graphics cards to choose the optimal power for different professional application workflows, helping save power in your workspace. Streamlining and saving power consumption can help save money by lowering electricity costs. When using our AMD Radeon Pro Software for Enterprise 20.Q3 driver, the AMD Radeon Pro W5700 graphics card used up to 42% less power than the competion.2

 

Radeon Pro is Designed for Multitasking
Today’s creative workflows very rarely involve working with one application at a time – you’re constantly switching between different applications and doing tasks in the foreground while you wait for more demanding tasks, such as rendering, to finish in the background. When it comes to multitasking AMD Radeon Pro Software for Enterprise and AMD Radeon Pro graphics together deliver superior multitasking performance to our competition. For instance, when testing multi tasking,  AMD Radeon Pro W5700 graphics card with Radeon Pro Software for Enterprise 20.Q3 provides up to 53% better multitasking performance versus the competition when running the SPECviewperf® 13 benchmark 3dsmax-06 modeling workflow.3

 

 Improved Image Quality for Better Decision Making

AMD Radeon Pro Image Boost delivers optimal clarity and pixel accurate results. Don’t waste time making a judgement call based on an unclear image, always-completed-frames output makes for better decision making, and time management.

 

Download Radeon Pro Software for Enterprise 20.Q3 today!

DOWNLOAD NOW

LEARN MORE ABOUT RADEON PRO SOFTWARE

Footnotes:  

1. Testing conducted by AMD Performance Labs as of July 2020, on a test system comprising of an, Intel Core i9-9900K CPU @ 3.60GHz, 32 GB RAM, Asus Strix Z390-E motherboard Windows® 10 for Workstations 64-bit October v. 2004 Update, System BIOS 1.11.1 at default settings, Radeon™ Pro WX 9100, AMD Radeon™ Pro Software for Enterprise 20.Q3 compared to AMD Radeon™ Pro Software for Enterprise 19.Q3 .Benchmark Application: ran the SPECviewperf® 13 benchmark and then calculated the geomean of all viewsets (higher is better). AMD Radeon™ Pro Software for Enterprise 20.Q3: 150.43. AMD Radeon™ Pro Software for Enterprise 19.Q3: 131.19. Performance Differential: (150.43-131.19)/131.19*100 = ~14.7% better performance with AMD Radeon™ Pro Software for Enterprise 20.Q3 on the Radeon™ Pro WX 9100 graphics card.Scores are based on AMD internal lab measurements and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of latest drivers.SPEC®, and SPECviewperf® are registered trademarks of the Standard Performance Evaluation Corporation. Additional information about the SPEC benchmarks can be found at www.spec.org/gwpg. RPS-128

2. Testing conducted by AMD Performance Labs as of July 2020 on a test system comprising of an Intel Core i9-9900K CPU @ 3.60GHz, 32 GB RAM, Asus Strix Z390-E motherboard at default settings, and Windows® 10 for Workstations 64-bit October v. 2004 Update , System BIOS 1.11.1 at default settings on the AMD Radeon™ Pro W5700 graphics card using AMD Radeon™ Pro Software for Enterprise 20.Q3, versus the an NVIDIA RTX™ 4000 using NVIDIA Quadro® Optimal Driver for Enterprise (451.48) on the same test system.Test Applications: Driver-defined GPU voltage data recorded using a wattmeter to read power use during an automated SOLIDWORKS® workflow stress test, and during a real-world professional graphics workload by running 123 seconds of the AMD internal SOLIDWORKS® 2020 solid modeling workflow test.When testing GPU efficiency in terms of power consumed in watts, over 123 seconds over an average of 3 trials on the AMD Radeon™ Pro W5700 graphics card and AMD Radeon™ Pro Software for Enterprise 20.Q3 a cumulative average of 78.7 watts were consumed, versus the NVIDIA RTX™ 4000 and NVIDIA Quadro® Optimal Driver for Enterprise (451.48) which had a cumulative average of 111.5 watts consumed. Resulting in 41.6% more efficient power consumption from AMD. Scores are based on AMD internal lab measurements and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of latest drivers. RPS-129


3.Testing conducted by AMD Performance Labs as of July, 2020 on a test system comprising of Intel® Core™ i9-9900K CPU @ 3.60GHz CPU, Asus Strix Z390-E motherboard at default settings, Windows® 10 for Workstations 64-bit October v. 2004 Update , System BIOS 1.11.1 at default settings with the AMD Radeon™ Pro W5700 graphics card and AMD Radeon™ Pro Software for Enterprise 20.Q3 versus an NVIDIA Quadro RTX™ 4000 graphics card using the NVIDIA Quadro® Optimal Driver for Enterprise (451.77) driver, on the same test system.Benchmark Application: SPECviewperf® 13 benchmark 3dsmax-06 viewset performance while multitasking by simultaneously running Blender® (version 2.81) Cycles CPU rendering. The AMD Radeon™ Pro W5700 graphics AMD Radeon™ Pro Software for Enterprise 20.Q3: SPECviewperf® 13 benchmark 3dsmax-06: 162.85 average of three iterations. NVIDIA Quadro RTX™ 4000 graphics card using the NVIDIA Quadro™ Optimal Driver for Enterprise (ODE) R450 U2 (451.77) driver: SPECviewperf® 13 benchmark 3dsmax-06: 106.43 average of three iterations. Performance Differential: (162.86-106.43)/106.43*100 = ~53% better performance with AMD Radeon™ Pro Software for Enterprise 20.Q3 on the Radeon™ Pro WX 9100 graphics card. Scores are based on AMD internal lab measurements and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of latest drivers. SPEC®, and SPECviewperf® are registered trademarks of the Standard Performance Evaluation Corporation. Additional information about the SPEC benchmarks can be found at www.spec.org/gwpg.. RPS-130


Anna Fieger is a Software Product Marketing Coordinator for AMD. Her postings are her own opinions and may not represent AMD’s positions, strategies or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

Attribution


© 2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. SOLIDWORKS is a registered trademark of Dassault Systèmes or its subsidiaries in the US and other countries. SPEC®, and SPECviewperf® are registered trademarks of the Standard Performance Evaluation Corporation. Learn more at www.spec.org. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

more
1 0 11.7K

AMD ML TensorFlow Training Windows 10 screenshot2.jpg

Machine Learning and Artificial Intelligence have increasingly become part of many of today’s software tools and technologies, both accelerating the performance of existing technologies and helping scientists and researchers create new technologies to solve some of the world’s most profound challenges.

 

Because of this, there is an increasing demand to learn the fundamentals of machine learning by both existing software engineers and students. However, one of the challenges many users face is the accessibility of machine learning workflows and tools – they will commonly need to use Linux software solutions, often on separate hardware from what they use for their day-to-day computing tasks.

Microsoft WSLLogo_1600x550.jpg

To solve this challenge, at Build 2020 Microsoft announced that they are adding GPU-accelerated compute support to the Windows Subsystem for Linux (WSL), which allows the use of command-line Linux applications side-by-side with native Windows 10 applications. This update will help lower the barrier to entry to acquiring machine learning skills by letting users have the best of both worlds -- allowing them to use the Windows systems they already have, including those powered by AMD hardware.

 

“Microsoft has worked closely with AMD to help drive the democratization of machine learning using DirectML on Windows and inside WSL, enabling anyone, including students and beginners, to use AMD hardware to power popular ML training workflows.”
         – Kam VedBrat, General Manager, Windows AI Platform & Windows Virtual Desktop, Microsoft

 

One of the key components of this update is the use of the Microsoft DirectML API, which up until now enabled GPU-accelerated machine learning inference on any DirectX 12 compatible GPU such as our AMD Radeon and Radeon Pro graphics cards. With this update, machine learning training workflows can now be GPU-accelerated on Windows 10 too, and Microsoft is also working to integrate DirectML into the most used machine learning tools, libraries, and frameworks. And because many of the most used tools run on Linux, Microsoft is ensuring that DirectML works well within WSL.

 

To see this in action, you can watch the Microsoft 365 Developer Build 2020 Skilling Session video below where GPU-accelerated DirectML machine learning training is demonstrated on Windows 10 using an AMD Ryzen Microsoft Surface Edition processor in the Microsoft Surface Laptop 3.

 

Additionally, today Microsoft is taking the first step to bringing this feature to Windows 10 with a public preview for members of the Windows Insider Program. The preview package includes a build of TensorFlow with a DirectML backend, and students and beginners can either start their ML learning journey on Windows 10 with the TensorFlow tutorial models or the examples Microsoft has released.

 

To support this preview, we have worked closely with Microsoft to enable this on our graphics cards and we are releasing a preview Radeon Software Adrenalin 2020 Edition driver that enables support for DirectX 12 compatible GPU-acceleration within the Windows Subsystem for Linux (WSL).

 

This driver is compatible with AMD Radeon graphics, Radeon Pro graphics, Ryzen and Ryzen PRO Desktop Processors with Radeon Vega graphics, and Ryzen and Ryzen PRO Mobile Processors with Radeon Vega graphics (or a complete list of compatible AMD products, please refer to the release notes).

 

To try out the preview on your AMD-powered system, you’ll need to download our preview driver and follow the directions outlined in Microsoft’s blog post along with the guidance in their getting started documentation.

 

 

Alexander Blake-Davies is a Software Product Marketing Specialist for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5

©2020 Advanced Micro Devices, Inc. AMD, the AMD Arrow logo, Radeon, Ryzen, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Microsoft, DirectX, Surface, and Windows are registered trademarks of Microsoft Corporation in the United States and/or other jurisdictions. TensorFlow, the TensorFlow logo and any related marks are trademarks of Google Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

more
3 1 70.2K

AMD Radeon ProRender 1920x700 May blog banner.jpg

AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that can take your rendering to the next level on virtually any GPU, any CPU, and any OS1 in over a dozen leading digital content creation and CAD applications.

On-time for this week’s relaunch of GPUOpen, we have some exciting new announcements and releases, including some big changes for developers looking to integrate Radeon ProRender into their applications, a preview of our next-generation rendering engine, and new and updated plug-ins for Blender®, Houdini™, Maya®, and Unreal® Engine.

Now Even Easier for Developers to Implement

AMD Radeon™ ProRender Developer Suite, our complete toolkit of SDKs for developers looking to add physically-based rendering to their application’s workflow, has moved to a new home on GPUOpen -- relaunched this week with a brand-new website with a modern look and feel.

Radeon ProRender_GPUOpen_banner.jpg

Along with this move, we have also made some important changes as to how we license Radeon ProRender for developers to make it even easier to work with. Our SDKs are now freely available under the permissive Apache License 2.0, simplifying the licensing agreement to use Radeon ProRender in your application.

On top of this new licensing model, we are also making open-source versions of all our Radeon ProRender plug-ins available on GPUOpen, which developers can use as examples of how to integrate our renderer into their application.


 

Updated SDKs, Including the Next Generation of AMD Rendering Software

The developer suite consists of three SDKs, AMD Radeon™ ProRender, AMD Radeon™ Rays, and the AMD Radeon™ Image Filter Library SDK, and in addition to the new home and licensing changes, we are made a few substantial updates. Firstly, a beta of the Radeon ProRender 2.0 SDK, the next generation of our rendering software, is now available.

AMD Radeon ProRender 2.0 CPU+GPU_v2.jpg
Background image created by Yohsuke Nakano using Radeon ProRender for Maya and rendered using Render Pool, used with permission

AMD Radeon ProRender 2.0 adds several significant new features and improvements, including a new flexible shader node system, out-of-core support for heavy geometry, and improvements to our rendering algorithm designed for better convergence with the same samples per pixel. Radeon ProRender 2.0 also lets developers boost their applications’ rendering performance with improved CPU + GPU rendering2 – for example when tested with our internal render test with the just announced the AMD Radeon™ Pro VII plus the AMD Ryzen™ Threadripper™ 3990X working together, render times were up to 47 percent faster.3

Lastly, we have released AMD Radeon Rays 4.0, an update to our high-performance ray intersection acceleration library. This latest version supports both AMD GPUs and CPUs as well as those of other vendors using DirectX® 12 in addition to Vulkan® APIs, has a custom AABB hierarchy, and includes GPU Bounding Volume Hierarchy (BVH) optimizations. Radeon Rays 2.0 is still available for developers needing OpenCL™ support.


 

New Plug-In for Unreal Engine

In addition to all the updates we have for developers, don’t think we’ve also forgotten our users. Today we’re also releasing our new Radeon™ ProRender plug-in for Unreal® Engine which adds both our Vulkan® API-based Full Spectrum Rendering technology and full OpenCL™ path-traced rendering to this popular application that is increasingly being used for more than just game development.

Radeon ProRender for Unreal Engine Lab_screenshot_1080p.jpg

Our plug-in is fully integrated into Unreal Engine, and uses the existing lights, materials, and textures of any scene you’ve created – and as the Unreal’s Datasmith tool makes it simple to make Unreal Engine part of product and AEC visualization workflows, designers and architects can now easily create high-quality photorealistic renderings of their creations using Radeon™ ProRender.

Radeon ProRender for Unreal Engine also includes many of the features you would expect from our other plug-ins, such as AI-accelerated denoising, adaptive sampling, and native tone mapping and gamma controls.



Updated Plug-Ins, Including Support for Blender 2.83

Wait, there’s more – we don’t just have a new plug-in but also quite a few exciting new updates to our existing plug-ins. To start, for our Blender® users, we have updated our plug-in to support the upcoming 2.83 release of Blender. We are also adding an OpenVBD volume node, improved export times for image files (when using 2.83), have added utilities for baking nodes, and have updated the installation process to load the plug-in through the Blender add-on preferences menu.

Radeon_ProRender_Blender_Junkshop.jpg

The Junk Shop scene created by Alex Treviño, original concept by Anaïs Maamar. Rendered by AMD using AMD Radeon ProRender for Blender

Our plug-in for Autodesk® Maya® now supports the latest version, 2020, and this update adds a ton of new and updated features, including support for Esphere's Ornatrix hair plug-in for Maya, support for rendering OpenVBD volumes, Radeon ProRender lights showing in the Maya Light Editor and HyperShade, support for more Maya shader nodes, camera motion blur, and various UI improvements.

Our newest plug-in before today’s release for Unreal® Engine is our plug-in for SideFX® Houdini™ 18 that works with SideFX Solaris, Houdini’s USD-based set of tools for lookdev, layout, and lighting. We have updated our plug-in to support the Houdini principled shader, improved the Radeon ProRender area lights, added motion blur support, and improved our OpenVDB volume rendering.


 

Try Out Our Next-Generation Rendering Engine Today

Lastly, as an extra treat for our dedicated Radeon™ ProRender users, we wanted to give you a sneak peek of Radeon ProRender 2.0 rendering – in our updated plug-ins for Blender® and Maya® (Windows® versions only) you can now turn on an “experimental” beta Radeon ProRender 2.0 mode to preview some of the improvements our next-generation rendering engine brings to table. Keep in mind as an “experimental” feature, this mode should not be expected to be as stable as the standard rendering mode and is not recommended for use in production workflows, it’s just to give you a taste of what’s coming.



New and Updated Plug-Ins Available Now

Everything you’ve read about above is available today. Developers can visit GPUOpen to learn more about and download our latest Radeon ProRender SDKs and users can download our new and updated plug-ins from the link below.

For more information about Radeon ProRender, please check out our web page.

LEARN MORE ABOUT THE AMD RADEON PRORENDER DEVELOPER SUITE
DOWNLOAD THE RADEON PRORENDER 2.0 SDK BETA


LEARN MORE ABOUT RADEON RAYS 4.0

DOWNLOAD THE UPDATED PLUG-INS NOW

 

To provide feedback or report any issues please join our AMD Radeon ProRender Community.

JOIN THE COMMUNITY

To discuss AMD Radeon ProRender with other users you can also join the AMD Radeon ProRender Discord.

JOIN THE DISCUSSION


 

Footnotes:

Title image created by Serghei Nenov using Radeon™ ProRender for Maya®

Mercedes-AMG F1 W11 EQ Performance render created by Mike Griggs using AMD Radeon™ ProRender for Cinema 4D™. 3D model courtesy of Mercedes-AMG Petronas Formula One Team.

  1. GPU or CPU support for OpenCL™ or Apple® Metal® required. Radeon™ ProRender supports Windows®, macOS®, and Linux®.
  2. Only supported when using an AMD CPU + an AMD GPU.
  3. When using AMD Radeon™ ProRender 2.0 with support for GPU + GPU rendering, the AMD Radeon™ Pro VII GPU enables up to 16% faster render times when compared to CPU rendering alone, and the AMD Radeon™ Pro VII + AMD Ryzen™ Threadripper™ 3990X enables up to 47% faster GPU+CPU render times when compared to GPU rendering alone in the internal AMD “Breakfast room” render test. Testing conducted by AMD Performance Labs as of April 29, 2020 on the AMD Radeon™ Pro VII graphics card and pre-release AMD Radeon™ Pro Software for Enterprise 20.10 RC-Prime9, on a test system comprising an AMD Ryzen™ Threadripper™ 3990X, 64 GB DDR4 RAM, MSI TRX40 motherboard with BIOS version 1.22N3 at default settings, 500 GB SSD, Windows® 10 Pro November 2019 Update. Benchmark Application: ran the Radeon™ ProRender 2.0 SDK internal AMD render test rendering the “Breakfast room” render test at 10 iterations and then calculated the average time in milliseconds of 35 runs for CPU, GPU, and CPU+CPU rendering (lower is better). AMD Ryzen™ Threadripper™ 3990X render time in ms: 2606.18. AMD Radeon™ Pro VII render time in ms: 2180.19. AMD Ryzen™ Threadripper™ 3990X + AMD Radeon™ Pro VII render time in ms: 1163.21. Performance Differential GPU vs. CPU Rendering: (2606.18-2180.19)/2606.18*100 = ~16.35% faster rendering time using the AMD Radeon™ Pro VII GPU over the AMD Ryzen™ Threadripper™ 3990X CPU. Performance Differential CPU+GPU vs. GPU Rendering: (2180.19-1163.21)/2180.19*100 = ~46.65% faster rendering time using the AMD Radeon™ Pro VII GPU + AMD Ryzen™ Threadripper™ 3990X CPU together over just the AMD Radeon™ Pro VII GPU. Scores are based on AMD internal lab measurements and may vary. PC manufacturers may vary configurations, yielding different results. Performance may vary based on use of latest drivers. RPS-127
  4. AMD Infinity Fabric™ Link requires two Radeon Pro VII GPUs, a compatible bridge connector (either a two- or a three-slot bridge connector, both sold separately.), and Radeon Software for Enterprise driver 20.Q2 or later. Compatible software is currently limited to Radeon™ ProRender, but additional application compatibility is expected in future 3rd party software releases and are required to use the combined graphics memory of both cards. GD-169

Alexander Blake-Davies is a Professional Graphics Software Product Marketing Specialist for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5


© 2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Blender is a registered trademark of the Blender Foundation in EU and USA. Houdini and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. Linux is the registered trademark of Linus Torvalds in the U.S. and other countries. macOS is a registered trademark of Apple Inc. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group, Inc. Unreal is a registered trademark of Epic Games, Inc. in the US and elsewhere. Vulkan is a registered trademark of Khronos Group Inc. Windows is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

more
1 0 37.2K