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Radeon Pro Graphics


The AMD Radeon Pro Graphics blogs are meant for the digital content creators in Media and Entertainment, visionaries of the AEC world, and engineers in the Design and Manufacturing segment. Here you’ll find blogs detailing various solutions, updates, plug-ins, and much more.


Available now: AMD Software: PRO Edition 23.Q1 for Linux with rearchitected OpenGL driver

What’s New?

  • Our rearchitected OpenGL driver is now made available to Linux users providing similar performance improvements as the Windows version in various CAD and Creator applications.

AMD Software: PRO Edition 23.Q1 for Linux includes the rearchitected

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2021 delivered one of the most exciting seasons of racing in Formula One™ history, with both championships going down to the wire at the last race of the year, the Abu Dhabi Grand Prix. Our partners at the Mercedes-AMG Petronas F1™ Team finished the season on top by clinching a record-breaking astounding eighth consecutive FIA Formula One World Constructors’ Championship!

To celebrate our partnership and the team’s incredibly successful season, we worked again with our friends at The Pixelary to create another amazing 3D animation video of the championship-winning car, in 2021 the Mercedes-AMG F1 W12 E Performance (you can also check out the animation we made of the 2020 championship-winning W11 EQ Performance car).

Expand to learn more.

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Kevin_Jessop
Staff
Staff

Drive your design and visualization workflows with new Radeon PRO Software for Enterprise v21.Q4. It tunes performance for professional workstation applications and enables new features.
Our latest software driver contains important optimizations that improve performance in workstation graphics cards and graphics-intensive applications.

To learn more, read the blog.

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Kevin_Jessop
Staff
Staff

Thanks to our close technical partnership with Blender, select AMD graphics cards are supported in the new release of their incredibly popular 3D digital content creation software suite.  Broadly speaking, the goal of the new release is to build upon previous versions’ UI and workflows, and to improve it further.  A complete refresh of the code and architecture of the Blender Cycles rendering engine is also part of the new Blender version. 

To support these changes, we’ve developed a new way to take the standard code that Blender uses for GPU acceleration in the new “Cycles X” update and have compiled it for AMD devices, using the open-source AMD HIP API.

To learn more about our technical partnership, read the blog.

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