Hey,
I've been using a Radeon RX 570 and Ryzen 5 2600 for about a year now and have had the issue of an incredibly grainy look in all 3D rendered games. The grain isn't there in menus, so it's probably something to do with the rendering/GPU. I've scoured the internet for a solution, but haven't found one yet. Is there anyone that can help?
Some examples are:
In Hitman 3: https://imgur.com/a/HK7AUmP
And Little Nightmares 2: https://imgur.com/a/DhmuMFG
My specs:
Solved! Go to Solution.
Disable radeon image sharpening.
Disable radeon image sharpening.
image sharpening turn off don't help, have probably same issue.
image from NFS Heat or Resident Evil 7, it looks like was (noise on screen or sand or graininess ) in this game especially visible in this menu or movies, don't know what is it really.
Ryzen 5 3600XT, RX570 4gb, 16gb ram, B550, win10 64, SSD
This is a dithering artifact and not a gpu problem. It happens when low resolution shadows are rendered with upscalling. This can also happen with screen space shadowing technique when sampling resolution is too low, or there's no gaussian blur applied. It's normal, nothing to worry about. Increase the shadow quality to lessen the effect.
For me not working, shadows in both games at ultra settings like rest of settings and no difference (changing to lower not help either). Still looks like on my images earlier.
Is there any other idea to repair this issue?
I HAVE THE SAME PROBLEM, on games such as NFS Heat, Resident Evil 2 and Mirror's Edge Catalyst the reflections are grainy on my RX 6600, it didn't use to do this on my integrated GPU, Ryzen 3 4300GE. I think it's a driver problem and it's skipping a denoising step
REALLY LATE RESPONSE, but i found the answer on another thread.
"Hi, you need to force Anisotropic Filter to x16 in your AMD software (not in the game).
Gaming -> Graphics -> Advanced -> switch Anisotropic Filtering to Enabled + set Filtering Level to x16"
it fixed it for me on red dead redemption 2, although, i mostly see the problem in cutscenes because the camera is closer to the face of the character where i usually see the issue. i will reply shortly here after i enter the next mission.