Kinda reposting here to bump the subject so sorry but I feel it's relevant - can we expect any ProRender UE5 support?
Was so excited to discover this as an option today only to find it's massively out of date. Would mean with Vulkan that I can tap into RayTracing with my Pro VII's which I understand otherwise wouldn't support it.
My guess is that it could be compatibility with newer features - in particular Nanite I expect. But would be a great thing to have. Maybe native UE5+ rendering is considered so good that it's not worth the development time..
Anyway, would love to know if there is any roadmap.. it seems until UE can do high-end physical rendering like decent transparencies, caustics, subsurface scattering etc then there's even more potential to be had in the growing motion-graphics and commercial sectors