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PC Drivers & Software

8-fingered
Adept III

0x887A006: DXGI_ERROR_DEVICE_HUNG with shadows enabled in Shadow of the Tomb Raider DX12 multi-gpu

Having solved my previous Shadow of the Tomb Raider problem, I upgraded to a multi-gpu setup to drive a 1440p/144hz display.

Unfortunately it seems that I have to set Shadow Quality to 'Off' to avoid the game crashing to the desktop with DXGI_ERROR_DEVICE_HUNG when I try to continue the game or run the benchmark via Option -> Display and Graphics (though it does seem to occasionally work).


I went ahead and moved up to Windows 10 build 1809. I did uninstall the recent KB44282887 due to reports of degraded performance.

System:

i7-4790K 4GHZ

16GB Corsair Vengeance RAM (4x4, purchased as a kit)

Asus Z97 Pro WiFi ac Motherboard (Bios 5303)

2x PowerColor Red Dragon Vega 56

Samsung C27HG70 at 1440p

EVGA SuperNOVA 1200 watt Power Supply

Windows 10 build 1809

I'm on a clean install of Adrenalin 19.3.1.

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1 Solution
8-fingered
Adept III

So it turns out this is just a problem the developer didn't want to fix and the drivers are innocent.

View solution in original post

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52 Replies
8-fingered
Adept III

I think this is where it goes south (log file excerpt):

20:52:34:963 (00008400) > [D3D] cdc::PCDX12DeviceManager::GatherGPUTimes: nodeResource.m_pTimingReadback->Map(0, &range, (void**)&pTimingData) failed with HRESULT 0x887a0005
20:52:34:963 (00008400) > [D3D] ERROR! Device removed detected (0x887A0006: DXGI_ERROR_DEVICE_HUNG)
20:52:37:040 (00008400) > [D3D] cdc::PCDX12GraphicsCommandListPool::GetCommandList: pDevice->CreateCommandList(1 << m_node, m_CLType, *ppAllocator, nullptr, __uuidof(**(ppCL)), IID_PPV_ARGS_Helper(ppCL)) failed with HRESULT 0x887a0005
20:52:37:041 (00008400) > [Crash] Memory statistics:
20:52:37:041 (00008400) > [Crash]   Total RAM = 15.9 GB (16324 MB)
20:52:37:041 (00008400) > [Crash]   Avail RAM = 8.9 GB (9078 MB)
20:52:37:041 (00008400) > [Crash]   Total virtual memory = 131072.0 GB (134217727 MB)
20:52:37:041 (00008400) > [Crash]   Avail virtual memory = 131056.4 GB (134201742 MB)
20:52:37:041 (00008400) > [Crash] Unhandled exception at address 0x0000000047218957 (code: 0xc0000005): "Access violation"
20:52:37:285 (00008400) > [Crash] Created minidump at "C:\Users\8-fingered\Documents\Shadow of the Tomb Raider\Shadow of the Tomb Raider-v1.0 build 279.0_64 2019-03-12-20-52-37.mdmp".

overlordi
Adept I

Same exact issue here.  I didn't have this issue with my 290X xfire setup, but I do with my 2x Vega 64 setup.  I'm on a clean install of 19.3.3, Win10 1809.

10:01:46:154 (00002276) > [D3D] cdc::PCDX12DeviceManager::GatherGPUTimes: nodeResource.m_pTimingReadback->Map(0, &range, (void**)&pTimingData) failed with HRESULT 0x887a0005
10:01:46:154 (00002276) > [D3D] ERROR! Device removed detected (0x887A0006: DXGI_ERROR_DEVICE_HUNG)
10:01:57:002 (00001252) > [DXGI] Present failed with HRESULT 0x887a0001
10:01:57:002 (00002276) > [D3D] cdc::PCDX12QueryHeap::BeginReadback: m_pReadbackResource[GPULengthQuery::s_nFrameIndexRead]->Map(0, &range, (void**)&m_pTimestamps) failed with HRESULT 0x887a0005
10:01:57:003 (00002276) > [Crash] Memory statistics:
10:01:57:003 (00002276) > [Crash] Total RAM = 15.9 GB (16315 MB)
10:01:57:003 (00002276) > [Crash] Avail RAM = 9.8 GB (10002 MB)
10:01:57:003 (00002276) > [Crash] Total virtual memory = 131072.0 GB (134217727 MB)
10:01:57:003 (00002276) > [Crash] Avail virtual memory = 131055.2 GB (134200554 MB)
10:01:57:003 (00002276) > [Crash] Unhandled exception at address 0x0000000049169e9f (code: 0xc0000005): "Access violation"
10:01:57:232 (00002276) > [Crash] Created minidump at "C:\Users\OVerLoRDI\Documents\Shadow of the Tomb Raider\Shadow of the Tomb Raider-v1.0 build 280.0_64 2019-03-22-10-01-57.mdmp".

What driver version is your dual 290x setup using?

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Its been since earlier this year before I sold of my 290x setup, so it would have been 19.2 or 19.3

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Have a report that nothing later than 18.9.1 was working a dual 290x setup.

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picture11
Journeyman III

Same problem with Radeon VII x2

Without shadow and without TAA SMAA, Game don't crash.

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8-fingered
Adept III

I'm getting nowhere with AMD or Square Enix. We need more reports. If you haven't already opened tickets, go here and do so:

SQUARE ENIX Support Center

 

Online Service Request | AMD 

Don't let them blow you off. Insist they pass along the info to the developers / driver maintainers.

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I did both, submitted feedback via the AMD driver feedback system.  No response there.

With Square-Enix they replied and told me to open a ticket with Microsoft among other things, their response is contradictory.

"We apologize for the inconvenience. However, error "0x887a0006:dxgi_error_device_hung" is a Windows-generated error code that indicates the application's device failed due to badly formed commands sent by the application. This is a design-time issue that should be investigated and fixed. 

Unfortunately, as error "0x887a0006:dxgi_error_device_hung" is a Windows-generated error code, this would have to be resolved by Microsoft. As Windows is managed by Microsoft, the SQUARE ENIX Support Center is unable to assist. Please contact Microsoft Support for further assistance by clicking the following URL: https://support.microsoft.com/en-us"

I have the same cpu (4790k) but one RX 580 and I play STTR normally... however you said 'multi-gpu' then Maybe the bug be the CrossFire

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It's not CrossFire, it's mGPU via DX12. You're correct in that it only happens when utilizing multiple GPUs.

I'm having this issue with a single Vega 56.

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What Windows build are you on (run winver from cmdline)?

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The new Driver was released

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Doesn't resolve the issue for me.

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Same here. On 19.4.1 driver with SOTTR build 286.

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Still no bueno.

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What is the problem ? For me SOTTR run smooth and Perfect...

'address 0x0000000047218957 (code: 0xc0000005): "Access violation" ' --> only a Game Bug (maybe my game version be different -  1.0.237.6 17th Nov.18)

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I can run it just fine also with only one GPU enabled...but that can't drive a 1440p/144hz monitor at a high enough frame rate to justify the 144hz feature.

I think Nvidia did issue a driver fix that sounds like it might be related:

https://forums.geforce.com/default/topic/1091660/announcing-geforce-hotfix-driver-417-58-released-12... 

"Shadow of the Tomb Raider: Fixes occasional application crash in DirectX 12 mode"

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I wonder if ULPS could be causing this? If you try it, make sure to disable on both cards. Just a thought.

https://community.amd.com/thread/176003 

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Nope.  Disabled ULPS as suggested, rebooted and same issue.

Nope. Made sure to get both entries.

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8-fingered
Adept III

Still broken with patch to SOTTR build 291.

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8-fingered
Adept III

19.4.3 drivers don't help either. Still crashes.

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8-fingered
Adept III

Still broken with patch to SOTTR build 292. More reports of others with this problem:

DXGI Error .Device Hung only on CROSSFIRE 2x Radeon VII :: Shadow of the Tomb Raider General Discuss... 

I think Nvidia issued another driver hotfix to deal with broken mGPU with the last couple game builds. AMD? Help us out?

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lucaz44
Journeyman III

Hi, I've had the same error "DXGI Error" multiple times in Anthem with 19.4.3. Hope they will solve it.

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8-fingered
Adept III

So Nixxes is now saying action is needed from AMD to get this fixed:

0x887A006: DXGI_ERROR_DEVICE_HUNG with Shadow Quality set to anything other than 'Off' :: Shadow of ... 

Everybody with this problem please open a ticket:

Online Service Request | AMD 

...and file a report against the drivers:

AMD Issue Reporting Form 

Opened a ticket

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Same here, also filed new report against the drivers, made sure to include the link to the Nixxes statement and quoted it.

Any AMD folks out there reading this that can help get this info to the driver maintainers and help get them in contact with the Nixxes devs?

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overlordi
Adept I

Same issue  with 19.5.1.  I have a ticket opened with AMD and provided video of the issue as well as lots of system info.

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Reportedly escalated to the driver team.

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Same here.  Crossing my fingers

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8-fingered
Adept III

Got a new monitor in, was wanting to test frame rates, so I set Shadow Quality to 'Off', but now the benchmark exits (or silently crashes) to desktop when it finishes instead of showing a summary screen with the results. Found this in the log file:

17:51:57:588 (00008788) > [Crash] Unhandled exception at address 0x000000004c19cb44 (code: 0xc0000005): "Access violation"

Seems to be an issue with build 292:

https://steamcommunity.com/app/750920/discussions/0/1680315447988879470/?ctp=8

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Backing off to build 286 gets the benchmark working. Can get up to 120fps consistently. Shadow Quality isn't that expensive according to the performance tuning guide, so it should be a good experience if we ever get a fix.

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8-fingered
Adept III

19.5.2 is out, but this issue didn't even make the 'Known Issues' list in the release notes, so I presume 19.5.2 is still broken (will confirm tonight).

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19.5.2 does not help. Please do file reports against it though.

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Same issue for me, hopefully this can be fixed soon. I get way lower FPS playing on DX11... almost unplayable

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8-fingered
Adept III

19.6.1 is out, again, no mention of the SOTTR Vega mGPU problem in the release notes as even a known issue.

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...and it's still not working. Everybody please once again report the issue against 19.6.1.

AMD Issue Reporting Form 

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8-fingered
Adept III

19.6.2 is out, again, no mention of the SOTTR Vega mGPU problem in the release notes as even a known issue......and it's still not working. Everybody please once again report the issue against 19.6.2..

AMD Issue Reporting Form 

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