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glsl linker issue
Vendor ATI Technologies Inc.
Renderer AMD Radeon(TM) Graphics
Version 4.3.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005
Shading Language 4.60
lets say I have vertex, geometry and fragment shaders, and I sample some textures in vertex, in geometry and in fragment.
so, my question is, why does linker give me this:
Validation failed! - Different sampler types for same sample texture unit in geometry shader.
?
Why validation is a part of linking? What texture units at build time???
This can be resolved with layout(binding), but questions remain.
Solved! Go to Solution.
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my mistake, sorted the thing out
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Hi @dr_duban ,
Thanks for your query. I have whitelisted you. I am moving the post to the OpenGL forum.
Thanks.
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my mistake, sorted the thing out
