Vendor ATI Technologies Inc.
Renderer AMD Radeon(TM) Graphics
Version 4.3.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005
Shading Language 4.60
lets say I have vertex, geometry and fragment shaders, and I sample some textures in vertex, in geometry and in fragment.
so, my question is, why does linker give me this:
Validation failed! - Different sampler types for same sample texture unit in geometry shader.
?
Why validation is a part of linking? What texture units at build time???
This can be resolved with layout(binding), but questions remain.