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Maya Discussions

rossdaniel
Journeyman III

Substance to maya Workflow

Hi, any idea why normals from substance appear black in maya?
The maps look completely different from substance to maya. I'm using pbr metallic workflow in substance.
Any suggestions?

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7 Replies
bsavery
Staff

Can you attach a scene, texture, etc?   https://community.amd.com/docs/DOC-2022 

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gerador20
Adept II

Hi rossdaniel

From images posted it almost looks like a color space issue. try setting normal/bumps and roughness textures to Raw color space 

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I was sure to try all that. didn't make much of a difference and if it did , it still looked nothing like it's suppose too.

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can you list the types of maps your exporting from substance. roughness, bump, normal, ect also format of textures might be needed to know. 

i will try to reproduce it. 

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david_s
Miniboss

Hi Rossdaniel,

We have a known issue when using texture maps in the Metalness connection of the RPR Uber Material. I'm not sure if this is the issue you are experiencing.

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I will try another scene and revert. If what I'm doing is wrong then perhaps now is a good time to shed some light on a proper workflow from substance to pro render?

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david_s
Miniboss

Hi Rossdaniel,

I believe it is an issue on our side. We will investigate this issue to see if we can find a fix for it.

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