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Venkatesh1
Journeyman III

Compute Shader cycles on RDNA3

Hi,

PIX tool on RDNA3 (20 Work Group Processors) shows 1836 CSBusyCycles for below compute shader. could someone explain me how the cycles has been computed? 

struct MeshletData
{
    float4 a;
};
RWStructuredBuffer<MeshletData> BufferOut : register(u0);
 
[numthreads(32, 1, 1)]
void CSMain( uint3 id : SV_DispatchThreadID )
{
float4 t1 = vector<float, 4>(id.x,id.y,id.z,id.x+id.z);
float4 t2 = vector<float, 4>(1.232, 1.456, 1.789, 1.91);
for(uint i=0u; i<32u; i++) { 
t1 = (t1*t2);
}
BufferOut[id.x].a = t1;
}
 
Thanks,
Venkatesh.
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