Hey, ist there any way to enable bloom in my scene in blender for the ProRender engine?
Or is there a workaround to enable it somehow in the node editor or so?
And when the feature isn't in ProRender, please devs put on the list, that would be so nice
Thanks in advance
Would it make more sense to use a composite node for this, like? Glare Node — Blender Manual
Man thanks, I didn't even knew of this tab
But why use that when ProRender has it built in? I would like to know if this was implemented in the UI for Blender and if so where? It's not in Compositing either, if it wasn't implemented how else can I use it? Python?
See the manual here: https://radeon-pro.github.io/RadeonProRenderDocs/en/rif/filters/bloom.htmlBloom Filter — AMD Radeon ...
Bloom Filter
RIF_IMAGE_FILTER_BLOOM
One of the filters that help reproduce real-world camera effects. Produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene.
radius | float | input | Filter radius (relative to image dimensions). Actual radius in pixels is calculated in kernel as radius_in_pixels = image_width * radius. Value range is [0.01, 1], default value is 0.1. |
threshold | float | input | Pixels with values below that wouldn’t be taken into account. Default value is 0. |
weight | float | input | Area sum is multiplied by the weight value. Default value is 0.1. |
decay | float | input | Light intensity decay, default value is 1 (no decay). |