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Blender Discussions

gabrielgo
Adept II

anisotropic creating artifacs on high poly meshes

anisotropic demo.jpgimage with legend below (just in case)
anisotropic demo 2.jpg

1= low poly cube.
2= high poly cube (artifacts don't seen to appear in render for some reason, but do appear in preview).
3= low poly "blade".
4= high poly "blade".
orange= place that appear artifacts in preview.
blue= place that appear artifacts in both preview and render.
white= just shadows and reflexes.

tested on

os= windows 10 1909
cpu= ryzen 5 1600
gpu= rx 550

radeon software version= 20.4.1
ram=8gb 2400mhz
RPR plugin version= 2.3.4
blender version=2.82b

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3 Replies
arozghon
Challenger

Re: anisotropic creating artifacs on high poly meshes

Thank you for request and for the scene. all information will be provided to the devs team. thank you

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irz
Adept II

Re: anisotropic creating artifacs on high poly meshes

The problem still to exist in RPR 2.3.35 beta with Blender 2.83 from 27 april 2020.

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arozghon
Challenger

Re: anisotropic creating artifacs on high poly meshes

Fixed in a future release arozghon_0-1616509450618.png

 

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