I'm getting a high (94) SGPR count on Iceland/Tonga when compiling an empty compute shader with SM5.0:
Other targets give a more sane SGPR count of 3.
Using GPUPerfStudio 220.127.116.11.
Surely this is a bug? Is there a workaround for now?
Welcome and thanks for posting.
I have white-listed you -- so you can directly post in the relevant forum in the future; I've also moved this post to the relevant forum for you.