Performance impact of vkUpdateDescriptorSets

Discussion created by eugenb on Aug 24, 2020

Hi, I’ve been doing an assessment of possible strategies to manage descriptor sets in out project. One of the ideas was to accumulate VkWriteDescriptorSet records for entire frame, and then before submit perform a single call of vkUpdateDescriptorSets. The question is: is such single call with many updates anymore performant then doing separate updates for draw calls?
Thanks in advance.