Trying to figure out why I can't get transparency to actually come out in my viewport/final render with RPR.
Starting off, heres my scene in Viewport 2.0:
As you can see theres transparency on the mask she has on. This material is setup as a lambert like so:
And the RPR manual says Lambert is fully compatible with RPR so all should be fine?
But when I render this is what I get
Any idea what might be going on and what I should change?
Also, side question, why is there no transparency/opacity option in the RPR PBR node?