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Enhanced Sync vs OpenGL Triple Buffering

Question asked by blackmaninc on Dec 31, 2018
Latest reply on Dec 31, 2018 by kingfish

Do I need to turn Triple Buffering on at all if I already have Enhanced Sync turned on? Makes me wonder because I saw one video explain that Enhanced Sync is basically a more efficient version of Triple Buffering. And just to be sure, Enhanced Sync is supposed to work alongside Vsync right? Does Vsync need to be turned on in the game itself?