RenderMonkey max Textures/Texture Objects

Discussion created by rjfalconer on Mar 3, 2010
Latest reply on Mar 11, 2010 by rjfalconer
Odd behaviour when exceeding 8 in a single pass

Does RenderMonkey support the use of 8+ textures in a single pass?

My GLSL shader works fine in my application, but textures become swapped around in the Rendermonkey preview window.

There is no references to this in the documentation that I can find.

Behaviour occurs on the 9th call to texture2D(). Passing in an unreferrenced uniform sampler2D doesn't cause a problem. (I assume because the compiler optimises it away).

Thanks in advance for any comments