Collada environment map / reflection

Discussion created by Words on Dec 6, 2009
Latest reply on Jan 27, 2010 by Byron
Displaying an environmenet map using a Collada .dae file (reflection)

I've created a simple environment map using RenderMonkey 1.82 and exported to a Collada .dae file. When viewing the .dae file using "osg2.2_collada_gl_fx_viewer_031108", the environment map isn't updated as the object rotates. It looks like the environment map is applied once and then becomes static, giving the effect of a weird texture. The <profile_GLSL> tag is used in the .dae file to specify the environment map.

There is no error message output from the viewer besides the normal "unsupported effect profile profile_COMMON".

I'm using Windows XP with an NVidia GeForce Go 6150 card.