I've created a simple environment map using RenderMonkey 1.82 and exported to a Collada .dae file. When viewing the .dae file using "osg2.2_collada_gl_fx_viewer_031108", the environment map isn't updated as the object rotates. It looks like the environment map is applied once and then becomes static, giving the effect of a weird texture. The <profile_GLSL> tag is used in the .dae file to specify the environment map.
There is no error message output from the viewer besides the normal "unsupported effect profile profile_COMMON".
I'm using Windows XP with an NVidia GeForce Go 6150 card.
All of the RM examples were successfully exported in COLLADA and ran correctly on the viewer on ATI hardware at the time of the project.
Unfortunately Rendermonkey is currently EOL and there will be no future support