Displaying an environmenet map using a Collada .dae file (reflection)
I've created a simple environment map using RenderMonkey 1.82 and exported to a Collada .dae file. When viewing the .dae file using "osg2.2_collada_gl_fx_viewer_031108", the environment map isn't updated as the object rotates. It looks like the environment map is applied once and then becomes static, giving the effect of a weird texture. The <profile_GLSL> tag is used in the .dae file to specify the environment map.
There is no error message output from the viewer besides the normal "unsupported effect profile profile_COMMON".
I'm using Windows XP with an NVidia GeForce Go 6150 card.
thanks