2 Replies Latest reply on Nov 5, 2009 5:41 PM by oscarbarenys1

    Port of Apple OpenCL demos to Windows..

    oscarbarenys1

      See http://oscarbg.blogspot.com/2009/11/port-of-apple-demos-to-windows.html

      Works Nvidia GPUs, AMD GPUs and CPUs.. Needs Forceware 195.39 

      This package has 5 Apple OpenCL demos:

       

      * Procedural Geometric Displacement
      * Raytraced Quaternion Julia Set
      * Procedural Grass and Terrain
      * Procedural_Noise32
      * NBody Simulation Example



      Key points:
      *It has 32 and 64 binaries.
      *OpenGL interop! up to 2X in perf! (only on Nvidia 195.39 drivers currently) :
      World first OpenCL OpenGl interop in Windows!?
      *Select CPU and GPU and OGL interop or not in one exec
      *Linux perhaps coming soon..
      * Source code (depends on feedback on my blog): I have aVS2008 solution with project files!


        • Port of Apple OpenCL demos to Windows..
          n0thing

          Nice work oscarbarenys1! Porting NBody sample must have taken some time as it has a lot of OSX specific stuff.

          Grass-terrain demo is buggy for me, grass changes its position frequently when I press 'forward' key. Also in geometric displacement the ~ key is not working so I am not able to see the better shader!

            • Port of Apple OpenCL demos to Windows..
              oscarbarenys1

              Ok I remember is a readme.txt or in the doc some file with list current bugs and explain port notes:

              Not as much as using Corefoundation libraries from Safari Webkit project!

              *Grass terrain is working nice with AMD CPU and Nvidia GPU so seems AMD bug..

              *What you mean by forwared key PgFwd.. so it's working?

              Also I have changed keyboard shortcuts as I'm spanish and in my keyboard is hard to get some keys..

              *better shader is with w or e key I'm in linux now..