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laobrasuca
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About laobrasuca
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Posted
Re: [compute shader] efficient way to fetch values from buffer object
on
Archives Discussions
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08-27-2012
05:54 PM
Posted
Re: [compute shader] why is the work group size specified inside the shader code (local_size_x)?!
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08-27-2012
05:22 PM
Posted
[compute shader] efficient way to fetch values from buffer object
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08-13-2012
03:06 PM
Posted
Re: [compute shader] why is the work group size specified inside the shader code (local_size_x)?!
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08-13-2012
11:36 AM
Posted
[compute shader] why is the work group size specified inside the shader code (local_size_x)?!
on
Archives Discussions
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08-13-2012
11:22 AM
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[compute shader] why is the work group size specified inside the shader code (local_size_x)?!
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08-13-2012
11:22 AM
Posted
Re: right place to talk about compute shader (GLSL 4.30)
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08-13-2012
10:37 AM
Posted
right place to talk about compute shader (GLSL 4.30)
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08-13-2012
09:48 AM
Posted
Re: Is there a limit on the number of CL buffers created/acquired from GL buffers?
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03-09-2012
11:35 AM
Posted
Re: Is there a limit on the number of CL buffers created/acquired from GL buffers?
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02-20-2012
06:59 AM
Posted
Re: Driver crashes -- how to avoid?
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02-06-2012
03:29 PM
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Re: Driver crashes -- how to avoid?
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02-06-2012
11:20 AM
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Re: What do you think of the new forums?
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02-01-2012
08:46 AM
Posted
Re: Build program crash, also crashes on kernel analyser
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02-01-2012
06:49 AM
Posted
Re: Build program crash, also crashes on kernel analyser
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01-31-2012
08:03 PM
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Re: Build program crash, also crashes on kernel analyser
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01-31-2012
11:24 AM
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Re: Build program crash, also crashes on kernel analyser
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01-31-2012
11:05 AM
Posted
Re: Build program crash, also crashes on kernel analyser
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01-31-2012
10:55 AM
Posted
Re: Build program crash, also crashes on kernel analyser
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01-31-2012
10:25 AM
Posted
Build program crash, also crashes on kernel analyser
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01-30-2012
08:54 PM
Latest posts by laobrasuca
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Re: [compute shader] efficient way to fetch values...
Archives Discussions
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08-27-2012
05:54 PM
Re: [compute shader] why is the work group size sp...
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2152
08-27-2012
05:22 PM
[compute shader] efficient way to fetch values fro...
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2671
08-13-2012
03:06 PM
Re: [compute shader] why is the work group size sp...
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2152
08-13-2012
11:36 AM
[compute shader] why is the work group size specif...
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08-13-2012
11:22 AM
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