Since Ive had the card Ive noticed it has an issue with anything involving floating point calculations on the gpu side, can anyone please direct me to a fix? none of these issues happen on my friends gtx 1070, and i dont think it should happen with my rx580. i have the exact same issue seen in this thread from another form.(https://www.gamedev.net/forums/topic/681922-floating-point-precision-issues-on-amd-cards/)
![unknown (1).png unknown (1).png](/t5/image/serverpage/image-id/25383i0DD6229CDAB609E5/image-size/large?v=v2&px=999)
![unknown.png unknown.png](/t5/image/serverpage/image-id/25384i01B05871E2655015/image-size/large?v=v2&px=999)
unity (top) with a mirror shader calculating large floating point values.
Blender (bottom) with a 4096x4096 plane with camera far clipping distance set to max