Is it possible to make some settings dynamic to keep frame rate performance in games?
I was imagining something like: If the fps drops below 80 the driver could disable ambient occlusion(or other setting we choose), if the fps drops below 70 the driver could disable screen space reflection, if the fps drops below 60, it could disable AA filter and so on.
Also if the fps goes above 120 the drivers could enable ray tracing etc.