Good day to all! I want to touch on a topic that is extremely important in my opinion. In current drivers, it is not possible to limit the frame rate in applications at the driver level. Although this feature is present in Nvidia graphics card drivers. The need for it is explained by just one example. The Source 2 engine in CS2 does not provide an adequate frame rate limit, that is, if the game can provide 350+ frames per second in hardware, when using the built-in fps_max command, the frame rate will drop down to 230, although if such a limit is disabled, 230 frames per second will not be at all in any place on the map. The use of an existing Radeon Chill mutually excludes the use of Radeon AntiLag, which in turn is used most effectively in scenarios with limited GPU usage. If the community already has ways to find an alternative, please share them with me, since I have not found anything on the Internet. If such methods do not exist, then I want to ask where to turn with such a suggestion to the developers. I thank everyone for their attention.