Hi @vns15
Yes I have been reporting this issue for years to AMD, the Chill algorithm breaks/disables in scenes where there are small polygon counts.
For this reason, you have to use one of the following scenarios:
- Enable VSync to cap at Refresh Rate (you can still use Chill with VSync).
- Use FRTC in conjunction with Chill (FRTC is thankfully back, it is in Global Graphics->Advanced Drop Down). You can also combine Enhanced Sync with this; if you want to; and set FRTC to your refresh rate to prevent tearing at the refresh rate.
Coil whine usually happens when frame-rates get very high, and yes it is bad in the case that the GPU runs at Max Load in the menu since it causes temperatures to get high and thermal paste to dry out sooner.
Kind regards