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PC Drivers & Software

rabberdakk
Adept I

8K60fps Recording of Game Screen using Radeon 7000

I saw that the RX 7900 XTX supports AV1 8K Encode/Decode. Can it record game screens at 8K60fps without any delay like NVIDIA's ShadowPlay? And is Radeon ReLive the software for this? 8K Recording of game screens using free software such as OBS or Handbreak does not work properly, even with hardware encoding on RTX 3090. For 8K recording I need dedicated software like Geforce Experience and ShadowPlay, does AMD have that? Or does AMD guarantee that free software like OBS or Handbreak combined with Radeon7000 can record 8K60fps without delay? I doubt it. Radeon ReLive currently only supports 1440P60...

0 Likes
2 Solutions
DimkaTsv
Miniboss

Well... i am not sure how fast AV1 will comes into all these places, but as current software state for RX 6000 series. Even though 8k30 without delay (live recording) is for sure should be there, i am less sure about 8k60. But if they mentioned it as 8k60, then it will be 8k60

1) AV1 8k encode/decode via HW acceleration is supported by RX 7000 series (AV1 decoding, but not encoding was supported even on RX 5000 and RX 6000 series, but max resolution is 4k, not 8k). If Nvidia have NVENC (Nvidia Encoder... literally), then AMD have VCN ("Video Core Next" or outdated name VCE "Video Coding Engine" that is still used despite being moved to VCN) within AMF "Advanced Media Framework"

2) Yes. AMD have ShadowPlay analog built in driver

DimkaTsv_0-1667576930110.pngDimkaTsv_1-1667576939461.png

But you can use OBS ad Handbrake as well. Streaming can only be done via H.264 (AVC). While recording and encoding can be done via both AVC and HEVC (H.265). They basically use same AMF API. Even though i still have feeling that there are some additional hidden variables for recording quality as it feels better on same bitrate, imo. 

DimkaTsv_5-1667577268554.png

 

DimkaTsv_4-1667577242171.png

DimkaTsv_6-1667577456588.png

 

3) AMD Adrenalin software is basically GeForce Experience analog (and for my taste even have better interface)

And i am not sure why your's only support 1440p60. I do have possible selection for 2160*60, even though max possible bitrate might be not as good for my requirements for source.

DimkaTsv_7-1667577562363.png

 

View solution in original post

Answer for your questions.


1. - I hadn't met issues with recording screens via Adrenalin yet. Granted i met several related issues, but they weren't touching recording as feature:
1.1 - for some reason after launching some games Adrenalin stopped reacting to hotkey or manual press of record button, but recording via OBS worked. Windows reinstall fixed issue, for some reason. (Reinstall as upgrade from downloaded .iso launched in running system, not completely clean one with drive wiping. This one is easy to do)
1.2 - Until some point ReLive specifically (feature that records last N seconds of your work/gaming/etc was bit broken causing crashes when launched with some games. It seems that AMD fixed this issue, as i got no crash with Superposition + ReLive test. 
1.3 - Until some point (same with ReLive fix, i suppose?), there was not very pleasant when Handbrake will cause driver crash if i set HEVC_10bit encoded video on input, and HEVC (VCE) QUALITY preset on output (Quality preset specifically, all other settings worked.). Seems to be fixed by AMD as well (finally, it took them some time, and i am going to close issue on Handbrake github... A-a-and done.)

2. About inconviniences?... Hmmm I hadn't found any. 
But there are several nuances. 
2.1 - To get windowed game recording you have 2 choises. First, you can enable "Record Desktop" which allows capture engine to grab whole monitor image, no matter what are you doing. Second choise - is to use "Region Capture" and target application/game you want to record. If you check "Borderless region capture" you will be prompted to select window for recording every time you hotkey.
2.1.1 - If you use Region capture and move application window you wull be able to see movement in recording (as white strips on side that is no longer recording. Window will still be recorded fully though. If you move part of window out of monitor borders, it will also disappear from recording. If you move window on top of task bar (which is able to be foregrounded to windowed apps) it will also be recorded on video. Not much important as this mode isn't as usable as fullscreen capture
2.2 - If you use full screen capture without allowing to capture desktop, you will be able to use it ONLY if you have full screen or pseudo full screen game is running. When you focused on game it will be recorded, but as soon as you swap game window for something else - recording will become black until you return into the game to prevent data leaks.
2.3 - If you check on BOTH "Record Desktop" and "Borderless Region Capture", after you get prompted with window for capture, that specific region will be recorded even if it isn't foregrounded (will be literally as if specific region is being captured no matter what is on top at this point of time)

3. - For sound recording. You will always record sound in game. Recording of your own microphone is an option which can be toggled via button in overlay / hotkey combination / can be forced to be always enabled in settings. If you enable "Show indicator" overlay, it will show you if microphone is recording currently. On other side, you can record your own microphone as separated track in .m4a (video is in .mp4). There still will be sound in recording, just your own microphone is filtered in separate file. 

4. - Cannot understand what do you mean about edges of window? Adrenalin doesn't highlight window you are recording, so there are no such thing as "yellow border on side" 

DimkaTsv_0-1667649586765.png
This white or black line on side is only thing that i can force to appear even with moving of windowed game (as capture frame is moving with window). 

5. -  No, i hadn't met issues with misaligned audio and video. 

6. - Using Adrenalin for recording is as easy as Shadowplay (except partial overlay isn't covering almost whole screen). This is how overlay looks.

DimkaTsv_0-1667649914774.png

Granted there are different hotkeys for all stuff by default, but you can change them in settings easily. Only note. When you attempt to change hotkey on something, they still work. So if you use currently existing one, it will trigger as you attempt to set it for other line.
Open fullscreen means opening whole Adrenalin software as screen. While open overlay = open sidebar only.

DimkaTsv_1-1667650124030.png

There is also scene editor and scene setup for streaming. Granted i hadn't ever used that

 

DimkaTsv_3-1667650686402.png

 

-----------------------------------------------------

On other notes. Adrenalin performance overlay feels bit less on place compared to Nvidia, but it is still informative (i use RivaTuner though). You can change amount of columns, add graphs for everything (but only at once), enable/disable some measurments excluding them from overlay, change size scalar (it have big steps though 50/100/150/200% of size),  and refresh rate from 0.25 to 5 seconds with 0.25 sec steps. Also text colour can be changed.
You can also exclude overlay from recordings in advanced settings. 
From downsides: transparency of overlay also affects text and graphs. 

DimkaTsv_6-1667650748323.pngDimkaTsv_7-1667650760829.pngDimkaTsv_8-1667650786231.pngDimkaTsv_9-1667650802045.pngDimkaTsv_10-1667650818553.png

-------------------------------------

There is in-built overclocking tool. But you will be hard limited by AMD VBIOS most likely. Especially on memory. There are some additional ways to improve stuff, like MorePowerTool. But it won't allow to go over VBIOS limit as as soon as you set value to be more than it have stock limit (even by 1), GPU will go in lockdown "safe mode" and force minimal frequencies until you set value back to ones withing stock limits. But i heard on tier-1 AMD GPU limits are bit less of an issue.

On other side, AMD have Fast Timings, and with MPT you can get Fast Timings level 2 for VRAM. It actually improves performance. For Fast Timings you will hardly get to point of memory instability, while with FT level 2 you may not be stable even at minimal possible frequency (basically RAM timings table gets reduced by 1).  There is also something wonky as i can sometimes run max 2312 with FT lvl 2, but sometimes even 2248 won't be stable enough. Normal FT (level 1 is fine though) 

I still have overclocked card. Stock frequency limit is 2649 iirc  (actual frequency is bit more, though), and memory is 2248 or so.
So i got to 2850 (actual frequency is about 2800, it doesn't scale 1:1, usually about 25-50 mHz less), and memory with FT lvl 1 and max frequency i can get (actual frequency is, again, 12 mHz lower... This time ALWAYS exactly 12 mHz lower)

 

DimkaTsv_11-1667650885493.png

From downsides (and, maybe, current bugs?). Fan curve always resets after reboot for some reason. But i do have really quiet and quite cold GPU so it doesn't matter for me. 

---------------

In gaming tab there is games you have. If something wasn't detected automatically and you know where .exe is, there is way to manually put one in list. 

DimkaTsv_12-1667651559065.png


This list not only allows you to see game stats, but also set up individual settings and features being enabled for each game. Nvidia have same stuff, tbh. 

From downsides. There is no "Nvidia Profile Inspector" analog for AMD, RIP on this part.

--------------------

 

And it seems that's about everything i could've said, i suppose. You're welcome!
Dang... it took A LOT of time to actually write.

View solution in original post

12 Replies
DimkaTsv
Miniboss

Well... i am not sure how fast AV1 will comes into all these places, but as current software state for RX 6000 series. Even though 8k30 without delay (live recording) is for sure should be there, i am less sure about 8k60. But if they mentioned it as 8k60, then it will be 8k60

1) AV1 8k encode/decode via HW acceleration is supported by RX 7000 series (AV1 decoding, but not encoding was supported even on RX 5000 and RX 6000 series, but max resolution is 4k, not 8k). If Nvidia have NVENC (Nvidia Encoder... literally), then AMD have VCN ("Video Core Next" or outdated name VCE "Video Coding Engine" that is still used despite being moved to VCN) within AMF "Advanced Media Framework"

2) Yes. AMD have ShadowPlay analog built in driver

DimkaTsv_0-1667576930110.pngDimkaTsv_1-1667576939461.png

But you can use OBS ad Handbrake as well. Streaming can only be done via H.264 (AVC). While recording and encoding can be done via both AVC and HEVC (H.265). They basically use same AMF API. Even though i still have feeling that there are some additional hidden variables for recording quality as it feels better on same bitrate, imo. 

DimkaTsv_5-1667577268554.png

 

DimkaTsv_4-1667577242171.png

DimkaTsv_6-1667577456588.png

 

3) AMD Adrenalin software is basically GeForce Experience analog (and for my taste even have better interface)

And i am not sure why your's only support 1440p60. I do have possible selection for 2160*60, even though max possible bitrate might be not as good for my requirements for source.

DimkaTsv_7-1667577562363.png

 

Your information is specific, accurate and wonderful. I'm an old Radeon user (Now Nvidia) and did not know about Radeon Software Adrenalin.

The Radeon Software I know (ReLive) was limited to recording at 60fps to 1440p and 2160p at 30fps. But this seems to be old information. I noticed that the Japanese page is not updated.
https://www.amd.com/ja/technologies/radeon-relive

I would appreciate it if you could let me know as I don't want to regret my purchase.
Does recording game screens with Radeon Software Adrenalin work well? I would like to know if there are any inconveniences.

for example.
- Audio cannot be recorded.
- Microphone input cannot be recorded
- The edges of the window are also recorded, not just the game screen
- Audio and video are misaligned

Do you have any of the above problems? From the images you have shared with us, it appears that you do not have these problems, but there is very little information about this software on the web.

I would appreciate it if users like you, who have knowledge ShadowPlay, could tell us how easy it is to use Radeon Software Adrenalin. That information would be great for those who are making the transition to AMD.

 

0 Likes

Answer for your questions.


1. - I hadn't met issues with recording screens via Adrenalin yet. Granted i met several related issues, but they weren't touching recording as feature:
1.1 - for some reason after launching some games Adrenalin stopped reacting to hotkey or manual press of record button, but recording via OBS worked. Windows reinstall fixed issue, for some reason. (Reinstall as upgrade from downloaded .iso launched in running system, not completely clean one with drive wiping. This one is easy to do)
1.2 - Until some point ReLive specifically (feature that records last N seconds of your work/gaming/etc was bit broken causing crashes when launched with some games. It seems that AMD fixed this issue, as i got no crash with Superposition + ReLive test. 
1.3 - Until some point (same with ReLive fix, i suppose?), there was not very pleasant when Handbrake will cause driver crash if i set HEVC_10bit encoded video on input, and HEVC (VCE) QUALITY preset on output (Quality preset specifically, all other settings worked.). Seems to be fixed by AMD as well (finally, it took them some time, and i am going to close issue on Handbrake github... A-a-and done.)

2. About inconviniences?... Hmmm I hadn't found any. 
But there are several nuances. 
2.1 - To get windowed game recording you have 2 choises. First, you can enable "Record Desktop" which allows capture engine to grab whole monitor image, no matter what are you doing. Second choise - is to use "Region Capture" and target application/game you want to record. If you check "Borderless region capture" you will be prompted to select window for recording every time you hotkey.
2.1.1 - If you use Region capture and move application window you wull be able to see movement in recording (as white strips on side that is no longer recording. Window will still be recorded fully though. If you move part of window out of monitor borders, it will also disappear from recording. If you move window on top of task bar (which is able to be foregrounded to windowed apps) it will also be recorded on video. Not much important as this mode isn't as usable as fullscreen capture
2.2 - If you use full screen capture without allowing to capture desktop, you will be able to use it ONLY if you have full screen or pseudo full screen game is running. When you focused on game it will be recorded, but as soon as you swap game window for something else - recording will become black until you return into the game to prevent data leaks.
2.3 - If you check on BOTH "Record Desktop" and "Borderless Region Capture", after you get prompted with window for capture, that specific region will be recorded even if it isn't foregrounded (will be literally as if specific region is being captured no matter what is on top at this point of time)

3. - For sound recording. You will always record sound in game. Recording of your own microphone is an option which can be toggled via button in overlay / hotkey combination / can be forced to be always enabled in settings. If you enable "Show indicator" overlay, it will show you if microphone is recording currently. On other side, you can record your own microphone as separated track in .m4a (video is in .mp4). There still will be sound in recording, just your own microphone is filtered in separate file. 

4. - Cannot understand what do you mean about edges of window? Adrenalin doesn't highlight window you are recording, so there are no such thing as "yellow border on side" 

DimkaTsv_0-1667649586765.png
This white or black line on side is only thing that i can force to appear even with moving of windowed game (as capture frame is moving with window). 

5. -  No, i hadn't met issues with misaligned audio and video. 

6. - Using Adrenalin for recording is as easy as Shadowplay (except partial overlay isn't covering almost whole screen). This is how overlay looks.

DimkaTsv_0-1667649914774.png

Granted there are different hotkeys for all stuff by default, but you can change them in settings easily. Only note. When you attempt to change hotkey on something, they still work. So if you use currently existing one, it will trigger as you attempt to set it for other line.
Open fullscreen means opening whole Adrenalin software as screen. While open overlay = open sidebar only.

DimkaTsv_1-1667650124030.png

There is also scene editor and scene setup for streaming. Granted i hadn't ever used that

 

DimkaTsv_3-1667650686402.png

 

-----------------------------------------------------

On other notes. Adrenalin performance overlay feels bit less on place compared to Nvidia, but it is still informative (i use RivaTuner though). You can change amount of columns, add graphs for everything (but only at once), enable/disable some measurments excluding them from overlay, change size scalar (it have big steps though 50/100/150/200% of size),  and refresh rate from 0.25 to 5 seconds with 0.25 sec steps. Also text colour can be changed.
You can also exclude overlay from recordings in advanced settings. 
From downsides: transparency of overlay also affects text and graphs. 

DimkaTsv_6-1667650748323.pngDimkaTsv_7-1667650760829.pngDimkaTsv_8-1667650786231.pngDimkaTsv_9-1667650802045.pngDimkaTsv_10-1667650818553.png

-------------------------------------

There is in-built overclocking tool. But you will be hard limited by AMD VBIOS most likely. Especially on memory. There are some additional ways to improve stuff, like MorePowerTool. But it won't allow to go over VBIOS limit as as soon as you set value to be more than it have stock limit (even by 1), GPU will go in lockdown "safe mode" and force minimal frequencies until you set value back to ones withing stock limits. But i heard on tier-1 AMD GPU limits are bit less of an issue.

On other side, AMD have Fast Timings, and with MPT you can get Fast Timings level 2 for VRAM. It actually improves performance. For Fast Timings you will hardly get to point of memory instability, while with FT level 2 you may not be stable even at minimal possible frequency (basically RAM timings table gets reduced by 1).  There is also something wonky as i can sometimes run max 2312 with FT lvl 2, but sometimes even 2248 won't be stable enough. Normal FT (level 1 is fine though) 

I still have overclocked card. Stock frequency limit is 2649 iirc  (actual frequency is bit more, though), and memory is 2248 or so.
So i got to 2850 (actual frequency is about 2800, it doesn't scale 1:1, usually about 25-50 mHz less), and memory with FT lvl 1 and max frequency i can get (actual frequency is, again, 12 mHz lower... This time ALWAYS exactly 12 mHz lower)

 

DimkaTsv_11-1667650885493.png

From downsides (and, maybe, current bugs?). Fan curve always resets after reboot for some reason. But i do have really quiet and quite cold GPU so it doesn't matter for me. 

---------------

In gaming tab there is games you have. If something wasn't detected automatically and you know where .exe is, there is way to manually put one in list. 

DimkaTsv_12-1667651559065.png


This list not only allows you to see game stats, but also set up individual settings and features being enabled for each game. Nvidia have same stuff, tbh. 

From downsides. There is no "Nvidia Profile Inspector" analog for AMD, RIP on this part.

--------------------

 

And it seems that's about everything i could've said, i suppose. You're welcome!
Dang... it took A LOT of time to actually write.

Your documentation skills never cease to amaze me. Thank you so much for all the effort you put into so much of it. You have helped me to know everything I could possibly want to know. I can go back to being a Radeon user without any worries.

The information above is really important. That's why I designated it as the second Solution for this topic. Nvidia users who want to migrate to Radeon (relying on ShadowPlay) will be helped by your posts in the future. Thanks a lot DimkaTsv and AMD.

MADZyren
Paragon

Gamers Nexus mentioned that AMD, like Nvidia seem to call having to 4K monitors side by side as 8K, which isn't exactly true. So what these GPU's are cabable of is two times 4K, no 8K, which would be four times 4K

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Technically it is just new monitor size....

8k "Ultrawide", making it 7680*2160 "32:9" and not 7680*4320.

So... From technical side of naming, it is 8k, because how 2k and 4k were named. But from practical side it is only half of TRUE 8k resolution.

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What!? That's not good...  The word 8K60p I wrote meant "7680x4320 60fps" recording, does AMD mean "AV1 8K60p Encode/Decode" means "7680x2160 60fps recording"?

does this mean that there is a possibility that the hardware encoder is not enough to record at 7680x4320 60fps...? will we not know until they actually appear...?

0 Likes

All will be revealed on Dec.13, unless AMD drops some press releases prior (or NDA lifted).

No one here knows what the capabilities will be.

 

My PC- Ryzen 5 5600x, B550 aorus pro ac, Hyper 212 black, 2 x 16gb F4-3600c16dgtzn kit, NM790 2TB, Nitro+RX6900XT, RM850, Win.10 Pro., LC27G55T.
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I already understand that. We can't help that there are things we won't know until they are released. That's how products are.

NVIDIA sold the RTX4000 saying it could record 8K60p, and it actually could record at 7680x4320 60fps. In short, it wasn't hype.

AMD is also trying to sell the 7900XTX, saying it can record 8K60p. But if that means recording at 7680x2160 60fps... I will disappointed...

Looks like I need to contact AMD Customer care. This is beyond the level of issue solving in the community. But AMD appears to have no point of contact for inquiries unless you own the product. NVIDIA has a point of contact for inquiries even if you don't own the product, and they gave me detailed information about the product before it was sold. Huh...

0 Likes

Seems you have latched onto the gameplay 7680 x2160 ultrawide, guess the poster of that did not understand your query.

Maybe this helps https://www.amd.com/en/technologies/rdna#RDNA%E2%84%A2-3

 

My PC- Ryzen 5 5600x, B550 aorus pro ac, Hyper 212 black, 2 x 16gb F4-3600c16dgtzn kit, NM790 2TB, Nitro+RX6900XT, RM850, Win.10 Pro., LC27G55T.
0 Likes

They do have contact point for this
https://www.amd.com/en/support/contact-email-form

 

DimkaTsv_1-1667763891582.png

Also, for HW acceleration of encode/decode there are only standard resolution as markers. And by 8k it is defined as 7680*4320 in 99.99% cases.
Interstengly it is how GPU-Z actually reports data like that. 

DimkaTsv_2-1667764057657.png

__________________________________

In addition as bonus info. Yes i record in 1920*1080*60 in HEVC with 50 Mbps bitrate for source. But quality is outstanding, imo. It was kind of close with 2060, but not enough details (felt smoothened out on terrain detail and some particles). With my 1060 it was terrible quality. 

Screenshots from Warframe recording(and it is one fast paced slasher/shooter)

With REALLY fast movement like dashes and 180 degrees turns

DimkaTsv_4-1667764239359.png

DimkaTsv_3-1667764212432.png

DimkaTsv_5-1667764262710.pngDimkaTsv_6-1667764289382.png



And a bit more of a stationary/slow movement

DimkaTsv_7-1667764330230.png

DimkaTsv_8-1667764479603.png

-------------------------------

And for detail precision, i have Divinity 2 (usually test for my stream quality). To be fair it is REALLY hard test to pass without losing details in movement. It will take, likely, around 150 Mbps bitrate. 

Sorry, for some reason it won't allow me to past them directly, and their size become too big for direct paste, so there is album

This album contains images with active movement
https://imgur.com/a/2M2CxGQ

And this album contains images that were "stationary" as screen placement (there is wind in game)
https://imgur.com/a/VGyUDLz


Sadly, currently i am capped by 100 mbps bitrate for recording, and 50 mbps bitrate for streaming, no matter the resolution (it means even for 4k60). I think they should upgrade this higher limit for 8k60. 

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This from around 6:30 https://www.youtube.com/watch?v=pAUxrWCZV50 and AMD's footnote about "8K ultrawide" being 2x4K, not 4x4K as it should is at 7:49

"does this mean that there is a possibility that the hardware encoder is not enough to record at 7680x4320 60fps...?"

Remains to be seen...

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