More info on the AMDVLK driver issue.
It seems like it only affects laptops , PCs that use Intel GPU as their main GPU and PCs that use Hybrid Graphics.
I also remember that the AMDVLK driver was working before a certain version.
VSync and Tripple Buffering in the Radeon settings are only for OpenGL applications as far as I know.
VSync in Wolfenstein II The New Colossus works most of the time, but I do remember occurrences when it did not activate and I had to reset it a few times and possibly delete the profile in Radeon settings and scan for the default profile again.
But I have definitely experienced some problems with Vulkan VSync where it would lock Wolfenstein to 50FPS, and if I looked up and back down it would reset to 75FPS which is my screen's refresh rate.
In addition, locking chill min = chill max = 75FPS & Enhanced Sync = true would cause stutters at 75FPS for me in Wolfenstein. Whereas, limiting chill min = chill max = 70FPS, VSync = disabled, Enhanced Sync = disabled, FreeSync = true would work smooth.
Thank you for your response.
I don't have access to FreeSync so I cant know if it could have helped me.
At least the RADV Linux driver have V-Sync working correctly for me so it is solvable on Windows as well.
Did someone test it here?
I still get Vulkan tearing/stuttery issues.
Someone even reported about this on AMDVLK driver github issue page : https://github.com/GPUOpen-Drivers/AMDVLK/issues/96
Again , v-sync works correctly with the RADV driver.
I do think some of the causes, not necessarily this, could be related to clashes within Radeon Settings itself. The reason I say this, is because changing Chill sliders in the new Radeon Overlay in-game sometimes causes the Global Frame Rate Limiter to also change, which in turn affects other games when you launch them. In addition, radeon Chill sometimes get confused with Chill Max and Global FRTC where FPS would sky-rocket to Global FRTC and then jump back to Chill Max, etc.