Hi there.
In lastest drivers i have some problem.
Main opengl context created without msaa enabled. Created fbo with msaa (2x, 4x ... etc) and all draws happen here.
Finally calls glBlitFramebuffer to default\context buffer. And after it appears some artifacts on place AA subpixels.
If i replace texture format GL_RGBA8 to GL_RGB8 or another ( GL_RGBA12, GL_RGBA16 ... etc ) artifacts dissappears. Another one is to enable msaa on ogl context.
System: win10 1803, rx 480 19.1.1
4k monitor via dp
Thanks stailgot, we will give you feedback if this issue was solved.
Hi. Is any info for this problem ?
Maybe this be useful:
18.9.3 - ОК
18.12.1.1 (optional) - ОК
18.12.2 - WRONG
Thanks for your info, and I have got it, this issue is being fixed.
Hi stailgot, this issue has been fixed, and the fix will be released soon.
Thanks!