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OpenGL user-mode driver crash : Got instant crash inside glCompileShader->atioglxx.dll
driver version 22.20.27.02
It works fine if GL_ARB_bindless_texture not used
Here are the vertex shader and fragment shader code:
https://gist.github.com/hzqst/2d081fcc2de734b2faf287349abc5e8b
https://gist.github.com/hzqst/a0b0a6e5de86e41a596cba4d47a435dc
My device and driver version :
Solved! Go to Solution.
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Sorry, I can't provide any ETA at this moment. However, as I can see from our issue tracking system, the fix is not expected to be included in the next public release.
Thanks.
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The crash seems to be fixed in the driver update 2023.02.14 (23.2.1). thanks guy.
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Hi @hzqst008 ,
Thank you for reporting the issue. From the above driver information, it looks like an older Adrenalin version. Can you please try the latest Adrenalin driver available here: Adrenalin 22-10-3 to check if the issue is reproducible or not?
Thanks.
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tried Adrenalin 22-10-3 but still crash. need any extra information?
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Thanks for sharing the observation. I will report the issue to the OpenGL team. If any further information is needed, I will let you know.
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Just to let you know, a bug ticket has been created to track this issue.
Thanks.
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As I have been informed, the issue has been fixed internally.
Thanks.
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so we can get the updates in few days?
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Sorry, I can't provide any ETA at this moment. However, as I can see from our issue tracking system, the fix is not expected to be included in the next public release.
Thanks.
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The crash seems to be fixed in the driver update 2023.02.14 (23.2.1). thanks guy.
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Thanks for the confirmation.
![](/skins/images/07FE56B59F2677D8AC635E1BFBEAE723/responsive_peak/images/icon_anonymous_message.png)