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OpenGL & Vulkan

kpirolt
Journeyman III

[OpenGL] Scene not working with layout location qualifier

Hi,

I've created a simple scene to demonstrate this bug which is available here: 

https://bitbucket.org/justkarli/tessellated-instancing/src/master/

This scene contains a triangle that is tessellated and positioned four times via instancing. As soon as I define layout location qualifiers for the shader signatures, the triangles are gone on my AMD Radeon RX Vega 64. This scene is still correctly running on intel & nvidia gpus.

The only hint I've found is via renderdoc, displaying the shader input & output signatures, which displays incorrect interface matchings? 

pastedImage_1.png

Can anyone reproduce this issue? 

Cheers karli

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dorisyan
Staff
Staff

Re: [OpenGL] Scene not working with layout location qualifier

Hi kpirolt‌ ! Thanks for your report, we will investigate it as soon as possible.

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dorisyan
Staff
Staff

Re: [OpenGL] Scene not working with layout location qualifier

Hi kpirolt‌, this issue has been solved, and the fix will be released in the later driver. Thanks for your report!

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