Hi,
I've created a simple scene to demonstrate this bug which is available here:
https://bitbucket.org/justkarli/tessellated-instancing/src/master/
This scene contains a triangle that is tessellated and positioned four times via instancing. As soon as I define layout location qualifiers for the shader signatures, the triangles are gone on my AMD Radeon RX Vega 64. This scene is still correctly running on intel & nvidia gpus.
The only hint I've found is via renderdoc, displaying the shader input & output signatures, which displays incorrect interface matchings?
Can anyone reproduce this issue?
Cheers karli
Hi kpirolt ! Thanks for your report, we will investigate it as soon as possible.
Hi kpirolt, this issue has been solved, and the fix will be released in the later driver. Thanks for your report!