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OpenGL & Vulkan

Taz1024
Adept I

GL 4.4.12874 Dispatch compute indirect

Hi,

It looks like glDispatchComputeIndirect is still doing a cpu-gpu sync.

While on this topic; is there's a glMultiDispatchComputeIndirect in the ARB pipe?

Preferably such functionality should come with a GLSL built-in gl_DispatchID (like gl_DrawID) and be able to source the number of compute dispatches from a buffer. (like ARB_indirect_parameters)

cheers,

-mh

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