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enda
Journeyman III

RPR rendering a material with an alpha transparency

Hi guys and Gals,

 

i am trying to render out a UBER shader with a HAIR material for a character from CC3. I cannot find the right input node for the alpha transparency for hair. I have tried White on Black and also Black cutout on White but no luck.

i am really baffled bu this. Is it a serious bug or am I missing something

 

Thanks in advance 

Enda

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1 Reply
david_s
Miniboss

Hi,

If your texture is an opacity map, you need to invert the colors. Try using Maya reverse node.

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