Hi folks, I've been looking at how True Audio Next could be implemented, and as the specification indicates that it uses the GPU to be implemented as Ray Tracing, I was wondering how to use audio for professional productions.
Since the company has the world's leading FPGA designer in its hands, I would like to present an idea that could completely change the multimedia industry.
Is it possible that FPGAs or DSPs can communicate within the die of a GPU and store data in the same GDDR memory?
I would love to have a product like this in my hands.