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zhembree
Adept II

FSR 3.0 Frame Quality

Hello, everyone, new guy here. I'd like to share some thoughts I've been having about FSR 3.0, specifically, I'd like to discuss image quality.

Everyone's talking about the headline feature: frame interpolation, but not much attention is given to the overall image quality of the new upscaler. From what I recall, FSR 2.0 is largely a standardized form of Temporal Super Resolution (TSR) that incorporates some of the best open-source temporal resampling techniques that have been in development in the industry since Jiminez's SMAA back in 2012. Depending on the implementation, it can even use the EASU filter from FSR 1.0 for more accurate resampling and to sharpen the image, but even then, the resolve is very often softer and more prone to ghosting than other upscalers. At the risk of sounding pessimistic, if FSR 3.0 were going to improve on frame quality very much, I doubt AMD's marketing would be quiet about it.

Under the best circumstances, FSR 2.0 image quality is not only worse than DLSS but worse than the conventional (non-AI) TSR in Unreal Engine 5. From what I can gather, FSR 3.0 is essentially bolting a frame-interpolator onto the existing TSR framework and calling it good. In its current state, FSR 2.0 already suffers from excessive ghosting and softness. Adding frame interpolation to that will just make every other frame that much worse. Is that right, or am I missing something?

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mazi
Adept II

stop speculating,
educate yourself or at least wait until reviews of the technology are out.

entry point for learning more about FSR3
https://gpuopen.com/fsr3-announce/

the advantage of AI based upscaling is mainly in speculative recreation of details that can't be extracted from too low resolution image. And just a side note: limiting AI based upscaling to most modern and powerful GPUs is where it is least necessary.

Of course optimized TSR can use all the tricks of an open source FSR and then benefit from perfect engine integration.  Under the best circumstances (high quality) FSR is equal to DLSS, not the other way round, can even be better in case the sharpening that filter is preferred. Subjective topic on best quality.

All the upscaling discussions is moot marketing BS to make you buy new GPUs for highest fps while most games don't really benefit from more than 60 and for VR and natural head movement necessary rate is 90 - that is in case one really cares about playing a game for what it's all about instead of binding self esteam on some wild fps figures. Going competitive online with <1s u-turns is another thing, but nobody seriously brags about shiny pixels in online shooters while gettin headshot because all of the disctracting clutter. 🤣

Fallout and Skyrim are most played games of all time, **bleep** nobody did care about fps because the engine is limited focussin on other aspects. Surely Starfield will do the same, all fps morons will whine and gamers will still play it non the less 😎