Hi guys, recently I started relying on "Lossless Scaling" to inject frame generation in a game that does not support FSR3 (Alan Wake 2 in my case) and I was pleasantly surprised by the result. When AMD released AFMF2 I rushed it to replace LS for an in-house and hopefully even better solution but despite all my attempts, I can't make it to work.
When I enable AFMF2 (tried with exclusive full screen and borderless, vsync on and off) I can see the frame generation artifact, especially around text and subtitles, however, the frame's fluidity and pacing are equal or even worse than when AFMF2 is off.
If I limit my base framerate with Chill at, let's say 30fps, I can see that the result is not even close to 60fps, and I'm not talking about input lag or amount of artifacts, there arent 60fps on screen.
What should I try to do? I reinstalled the driver and cleaned up with DDU with no results.