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PC Drivers & Software

TracerXL
Adept I

Assassins Creed Origins - Low fps on my 6900XT

Ever since I got my 6900xt (Feb 2021) I am not able to play ACO as there are constant dips in fps and low average fps. This happens weather on LOW or Ultra settings in-game. Since then I have formatted my PC 3 times and always installed the latest drivers. I do not overclock or change the default settings. My windows configuration is as stock standard as it gets. I still get this problem. Other games like AC Vahalla, Call of Duty, Counter Strike, Doom Eternal ect I get high fps as expected. I don't know, am I missing something?

PC Specs:
Asus ROG STRIX Z270F GAMING
Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
HyperX 32GB 3000mhz
Sabrent 1TB NVMe PCI-E 4.0 (SB-ROCKET-1TB)
XFX Radeon RX 6900 XT Speedster MERC319 RX-69XTACUD9 16GB GDDR6 256-bit PCI-E 4.0
Cooler Master V1000 1000W PSU
Dell S2721DGFA 27" WQHD (2560x1440) 165Hz 1ms IPS AMD FreeSync Premium Pro

benchmark_results.jpg

 

PC Specs:

Asus ROG Crosshair VIII Dark Hero

AMD Ryzen™ 9 5950X

HyperX 32GB 3000mhz

Samsung 960 EVO 240gb NVMe PCI-E 3.0

Sabrent 1TB NVMe PCI-E 4.0 (SB-ROCKET-1TB)

XFX Radeon RX 6900 XT Speedster MERC319 RX-69XTACUD9 16GB GDDR6 256-bit PCI-E 4.0

Cooler Master V1000 1000W PSU

Dell S2721DGFA 27" WQHD (2560x1440) 165Hz 1ms IPS AMD FreeSync Premium Pro
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4 Replies
mack0y
Elite

Currently also playing Origins.  Probably your CPU.  I'm playing at 3440x1440 at max settings.  Try increasing the resolution scale to put more load on the GPU.  See if that helps.  I'm also using the 'unofficial' version even though I bought the game.  Load times are much better.  

 

unknown_2021.08.26-10.56.jpg

 

 

 

AC Origins is badly optimized, period.

Use DXVK (DirectX to Vulkan wrapper) with that game, you will get better frame rate and much better frame pacing.

[Ryzen 2600X 4.2 GHz | Radeon RX 6650 XT 8 GB | DDR4 32 GB | Win10 Pro]
Matt_AMD
Community Manager

Your CPU will be holding you back there, and I agree with the posters feedback above also. 

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rainingtacco
Challenger

DX11: Check

Huge open world with lots of objects to draw: Check

Result: Huge API overhead penalty with radeon GPUs, increasing CPU load, saturating thread and slowing down GPU frame draw time  = less fps.