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AMD FidelityFX: New Effects, Now Available in 35 Games, and “Hangar 21” Tech Demo

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AMD FidelityFX is our open-source collection of optimized visual technologies that make it easier for developers to implement high-quality effects and optimizations that help make games look amazing while offering the best balance of visual fidelity and performance.

After releasing the first effect in 2019 and adding more effects earlier this year, for this week’s launch of the AMD Radeon RX 6800 Series graphics cards we’re announcing three new FidelityFX effects.

We’re also excited to announce that FidelityFX is now available in 35 games, with more to come, including the upcoming addition of FidelityFX Contrast Adaptive Sharpening (CAS) to Horizon Zero Dawn Complete Edition for PC.

To showcase how FidelityFX intelligently combines with the next-generation visual technologies enabled by DirectX 12 Ultimate to deliver maximum fidelity games, we created the AMD RDNA 2 architecture-powered “Hangar 21” Technology Demo which you can learn more about below.


New AMD FidelityFX Effects Optimized for AMD RDNA 2

AMD FidelityFX Contrast Adaptive Sharpening (CAS) was the first effect we launched in 2019 and it was joined in May by four new effects optimized for AMD RDNA and AMD RDNA 2 architectures: FidelityFX Ambient Occlusion, FidelityFX Screen Space Reflections, FidelityFX HDR Mapper, and FidelityFX Downsampler.

Now for the launch of Radeon RX 6800 Series graphics cards, three new FidelityFX effects are being announced, all optimized for the AMD RDNA 2 architecture.

The first new effect is AMD FidelityFX Variable Shading, which uses Variable Rate Shading (VRS) to analyze the luminance and motion of frames to help optimize rendering for optimal performance.

AMD FidelityFX Variable Shading DIRT 5 Overlay OFF_ON.jpg


(*Developer View Only)

The second is AMD FidelityFX Denoiser, which helps improve the visual quality of real-time raytracing and other in-game effects.

The third, and final new effect is AMD FidelityFX Parallel Sort. Like FidelityFX Downsampler (SPD), FidelityFX Parallel Sort is not directly visible to gamers, but it does allow developers to sort data in their frame on the GPU, really fast.

Some of these new effects are already integrated into some of the newly released and upcoming games we are showcasing for the launch of our latest graphics cards, such as DIRT 5, Godfall, and the upcoming The Riftbreaker. For other game developers, FidelityFX Variable Shading, Denoiser, and Parallel Sort will be made freely available on GPUOpen.com soon, like all our other effects.

 

Now Available in More Games

Along with the three new effects, we’re also excited to announce that the adoption of AMD FidelityFX is accelerating at a rapid pace and our effects are now available in 35 games today. These include some of the latest titles such as Little Hope, Flight Simulator, Second Extinction, Serious Sam 4, Tony Hawk's Pro Skater 1 + 2, and F1 2020. There are also updates to long-available stalwarts like EVE Online for further boosts to their visual fidelity.

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AMD FidelityFX Contrast Adaptive Sharpening (CAS), which enables visual sharpness with optional upscaling to restore detail lost after Temporal Anti-Aliasing (TAA) is applied is currently our most widely adopted effect. However, our new effects are now also being integrated into some of the hottest games available now and coming soon.

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All five of our AMD Radeon RX 6000 Partner Showcase games have implemented at least one FidelityFX technology with many of them using multiple effects. DIRT 5 uses AMD FidelityFX Ambient Occlusion (CACAO), Variable Shading, and Downsampler (SPD). Godfall takes advantage of AMD FidelityFX CAS, Denoiser, and HDR Mapper (LPM), and World of Warcraft: Shadowlands has implemented AMD FidelityFX Ambient Occlusion (CACAO). You can see the complete list of games that support FidelityFX on our AMD FidelityFX Supported Games web page.

 

AMD FidelityFX Contrast Adaptive Sharpening Coming Soon to Horizon Zero Dawn

Along with all of the new games above that support AMD FidelityFX, we’re very excited to announce that in addition to the already available FidelityFX Downsampler (SPD) support, Guerrilla Games is adding AMD FidelityFX CAS in an upcoming update to Horizon Zero Dawn Complete Edition for PC.

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With FidelityFX CAS, you’ll be able to experience Aloy’s legendary quest at even higher visual fidelity when using temporal anti-aliasing (TAA) – with CAS bringing out every last detail in the characters, machines, and environments of the game’s majestic open world.

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Found in the game’s graphics settings menu, FidelityFX CAS will be available when “TAA” is selected in the “Anti-aliasing” settings and the sharpness level can be adjusted from 0 – 100%, depending on your preference.

 

AMD Radeon Image Sharpening vs. FidelityFX Contrast Adaptive Sharpening

AMD FidelityFX Contrast Adaptive Sharpening isn’t the only image sharpening technology we have available. Based on the same algorithm as FidelityFX CAS, AMD Radeon Image Sharpening (RIS) is built into Radeon Software and can be applied to any game, restoring detail lost after Temporal Anti-Aliasing (TAA) is applied.

Unlike CAS, which developers natively integrate and optimize their game to use, as RIS is a post-process effect applied by Radeon Software, there is a small but minimal performance impact(1). Of course, this is far outweighed by the ability to apply it to any game in your library that uses TAA.

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However, there is one important caveat when playing a game that also has FidelityFX CAS – it is highly recommended that you turn off Radeon Image Sharpening in Radeon Software to avoid over-sharpening the game’s visuals. Radeon Software lets you set this on a per-game basis, as can be seen in the image above, so you don’t have to keep remembering to turn it on or off every time you play.

 

Putting it all Together: “Hangar 21” Technology Demo

The combination of our existing and new AMD FidelityFX effects and DirectX 12 Ultimate effects like DirectX Raytracing (DXR) will enable developers to include realistic lighting, shadows, and reflections along with new levels of detail in their games for truly next-generation visuals. And to showcase how our AMD RDNA 2 architecture Radeon RX 6000 Series graphics cards will power the next level of gaming experiences, we created the “Hangar 21” Technology Demo which you can see in the video below.


Watch the annotated version

This demo shows off how developers will need to use multiple methods to achieve the perfect balance of visual fidelity to performance – rasterization, compute effects, and raytracing will all need to be used to create the mind-blowing visuals of tomorrow’s games. The intelligent combination of different effects, like FidelityFX Ambient Occlusion and Screen Space Reflections with DXR shadows and reflections, allowed us to create a high-fidelity demo at a level of performance that wouldn’t be achievable if using costly raytracing effects alone.

 

What's Next for AMD FidelityFX?

The broad industry adoption of AMD FidelityFX reinforces AMD’s commitment to gaming with technologies for all – one of our core values is support for open standards and technologies that benefit both developers and gamers. That value is the foundation on which GPUOpen, our website for developers, is built upon.

Gamers can look forward to seeing more games implementing AMD FidelityFX effects, with the upcoming addition of CAS to Horizon Zero Dawn Complete Edition for PC being next in line. Developers should stay tuned to GPUOpen for more information about the exciting updates to AMD FidelityFX mentioned above.

 

Alexander Blake-Davies is a Software Product Marketing Specialist for AMD. His postings are his own opinions and may not represent AMD’s positions, strategies, or opinions. Links to third-party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-5


FOOTNOTES

  1. AMD Radeon Image Sharpening Performance - Testing conducted by AMD Performance Labs as of June 4th, 2019 on the 8GB Radeon™ RX 5700, using a test system comprising of Intel i7 9700K CPU (3.6 GHz), 16GB DDR4-3200MHz memory, and Windows 10x64 with Radeon Software Adrenalin 2019 Edition 19.7.1. PC manufacturers may vary configurations, yielding different results. With Radeon Image Sharpening OFF at 2560x1440p, Deus Ex: Mankind Divided (high preset, DX12), Rage 2 (ultra-preset, Vulkan), Shadow of the Tomb Raider (highest preset, DX12) Sid Meier’s Civilization 6: Gathering Storm (ultra-preset, DX12), and Total War: Warhammer 2 (DX12) scored 84.5FPS, 78.7FPS, 78.6FPS, 97.4FPS, and 56.7FPS, respectively, whereas with Radeon Image Sharpening ON scored 83.4FPS, 78.1FPS, 77.7FPS, 96.0FPS, 56.4FPS, respectively, leading to a 1.30%, 0.76%, 1.15%, 1.41%, and 0.53% reduction in performance, respectively, or an average of 1% total average performance impact. Performance may vary based on the use of the latest drivers. RS-296

ATTRIBUTIONS

Borderlands® 3 © 2019 IPerion, LLC. Published and distributed by 2K. Gearbox and Borderlands, and the Gearbox Software and Borderlands logos, are registered trademarks, all used courtesy of Gearbox Software, LLC. 2K and the 2K logo are trademarks of Take-Two Interactive Software, Inc. All rights reserved.

DETROIT: BECOME HUMAN: © 2018 Sony Interactive Entertainment Europe Ltd. Developed by Quantic Dream. “Detroit Become Human” is a trademark of Sony Interactive Entertainment Europe. Quantic Dream and the Quantic Dream logo are trademarks of Quantic Dream. All rights reserved.

© 2020 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"®, “EGO”®, the Codemasters logo and “DIRT”® are registered trademarks owned by Codemasters. “DIRT 5”™ and “RaceNet”™ are trademarks of Codemasters. All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.  Disc version published and distributed 2020 by Deep Silver, a division of Koch Media GmbH, Austria. Deep Silver and its respective logos are trademarks of Koch Media GmbH.

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Monster Hunter World: Iceborne © CAPCOM CO., LTD. 1999, 2020 ALL RIGHTS RESERVED. Capcom and the Capcom logo are registered trademarks of Capcom Co, Ltd. All Rights Reserved.

© 2020 EXOR Studios, the EXOR Studios logo, “The Riftbreaker, and the Riftbreaker logo are trademarks or registered trademarks in the United States, European Union and other countries.

Resident Evil® 3 and Resident Evil® 2 images and logos © Capcom Co, Ltd. All rights reserved. RESIDENT EVIL is a registered trademark of CAPCOM CO., LTD.

© 2020 Systemic Reaction. All rights reserved. Published and developed by Systemic Reaction AB. Systemic Reaction and its logotypes are trademarks of Systemic Reaction AB companies in Sweden, the U.S. and/or other countries. Second Extinction® is a registered trademark or trademark of Systemic Reaction AB companies in Sweden, the U.S. and/or other countries. Uses Apex – Avalanche Open World Engine. Apex – Avalanche Open World Engine and its logotype are trademarks of Fatalist Development AB companies in Sweden, the U.S. and/or other countries. All Rights Reserved.

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© 2019 Terminator: Resistance is developed by Teyon and published by Reef Entertainment All rights reserved. © 1984 The Terminator (Movie) © 2019 StudioCanal S.A.S.® All Rights Reserved. © 1991 Terminator 2: Judgment Day (Movie) © 2019 StudioCanal S.A.S.® All Rights Reserved.

Tom Clancy's Ghost Recon® Breakpoint © 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Tony Hawk's™ Pro Skater™ 1 + 2 © 2020 Activision Publishing Inc. ACTIVISION, the ACTIVISION logo, and PRO SKATER are registered trademarks of Activision Publishing, Inc. Tony Hawk is a registered trademark of Tony Hawk, Inc. Imagery is not for download or distribution without prior written approval from Activision.

© 2020 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

Zombie Army® 4: Dead War © 2019 Rebellion. All rights Reserved. The Rebellion name and logo, the Zombie Army name and logo are trademarks of Rebellion and may be registered trademarks in certain countries.

© 2020 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, RDNA, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. DirectX and Microsoft are registered trademarks of Microsoft Corporation in the US and other jurisdictions. Other names are for informational purposes only and may be trademarks of their respective owners.