I accidentally installed the 2.1 version on catalina, and it is practically unusable (continuous crashes). How can I get back to 2.0?
Same issue, I have version 2.1.1 on Catalina and it crashes pretty much all the time. (AMD Radeon Pro 5500M)
What are the errors? Can you start Blender from a Terminal and post the issue here?
Hello and thanks for the reply, I hope it's enough:
found bundled python: /Applications/Blender.app/Contents/Resources/2.81/python
RPR Core version 0x103404
Image Filters version 0x41000020592f2f8
Plugin is registered: plugins=[0], cpu_device={'flag': 16, 'name': 'Intel(R) Core(TM) i7-7820HQ CPU @ 2.90GHz'}, gpu_devices=[{'flag': 1025, 'name': 'AMD Radeon Pro 560 (Metal)'}]
Material library located at /Users/Shared/RadeonProRender/MaterialLibrary/2.0.0/Xml
2019-12-05 09:03:55,453 WARNING rpr.export.node [123145561673728]: TexCoord Generated output is not supported, UV will be used <bpy_struct, NodeSocketVector("Generated")> <bpy_struct, ShaderNodeTexCoord("Texture Coordinate")> <bpy_struct, Material("Material.003")>
2019-12-05 09:03:56,190 WARNING rpr.export.node [123145561673728]: TexCoord Object output is not supported, world coordinate will be used <bpy_struct, NodeSocketVector("Object")> <bpy_struct, ShaderNodeTexCoord("Texture Coordinate")> <bpy_struct, Material("Material.002")>
2019-12-05 09:06:39,549 WARNING rpr.export.node [4587945408]: TexCoord Object output is not supported, world coordinate will be used <bpy_struct, NodeSocketVector("Object")> <bpy_struct, ShaderNodeTexCoord("Texture Coordinate")> <bpy_struct, Material("Material.003")>
objc[8778]: BronzeMtlCmdBuffer object 0x7fdf5ee9b200 overreleased while already deallocating; break on objc_overrelease_during_dealloc_error to debug
Abort trap: 6
Thanks
Hi there. Is there some chance you're disabling gl_interop in config.py? That's the only time I've seen that error. Otherwise I have the same hardware and OS here. And it works fine.
I enclose a video, hoping it's useful
In this case the error is different and is generated when I scale the viewport, but blender crashes even when I modify the nodes through the value slider (without entering numeric values)
gl_interop in config.py is set on true
MacBook-Pro-di-FabriTricky:~ fabritricky$ /Applications/Blender.app/Contents/MacOS/Blender
Read prefs: /Users/fabritricky/Library/Application Support/Blender/2.81/config/userpref.blend
2019-12-05 21:43:47.500 Blender[995:19143] apply_selection_policy_once: prefer use of removable GPUs (via org.blenderfoundation.blender:GPUSelectionPolicy->preferRemovable)
found bundled python: /Applications/Blender.app/Contents/Resources/2.81/python
2019-12-05 21:43:48,733 INFO rpr.core [4821589440]: RPR Core version 0x103404
2019-12-05 21:43:48,749 INFO rpr.core [4821589440]: Image Filters version 0x41000020592f2f8
2019-12-05 21:43:48,751 INFO rpr.default [4821589440]: rprsdk_bin_path: /Users/fabritricky/Library/Application Support/Blender/2.81/scripts/addons/rprblender
2019-12-05 21:43:48,751 INFO rpr.core [4821589440]: Registering plugin with: tahoe_path=/Users/fabritricky/Library/Application Support/Blender/2.81/scripts/addons/rprblender/libTahoe64.dylib, cache_path=/Users/fabritricky/Library/Application Support/Blender/2.81/scripts/addons/rprblender/.core_cache/0x103404
2019-12-05 21:43:48,779 INFO rpr.core [4821589440]: Plugin is registered: plugins=[0], cpu_device={'flag': 16, 'name': 'Intel(R) Core(TM) i7-7820HQ CPU @ 2.90GHz'}, gpu_devices=[{'flag': 1025, 'name': 'AMD Radeon Pro 560 (Metal)'}]
2019-12-05 21:43:48,855 INFO rpr.material_library [4821589440]: Material library located at /Users/Shared/RadeonProRender/MaterialLibrary/2.0.0/Xml
Read blend: /Users/fabritricky/Desktop/cactus_c.blend
2019-12-05 21:44:12,626 WARNING rpr.export.node [123145471213568]: TexCoord Generated output is not supported, UV will be used <bpy_struct, NodeSocketVector("Generated")> <bpy_struct, ShaderNodeTexCoord("Texture Coordinate")> <bpy_struct, Material("Material.003")>
2019-12-05 21:44:13,086 WARNING rpr.export.node [123145471213568]: TexCoord Object output is not supported, world coordinate will be used <bpy_struct, NodeSocketVector("Object")> <bpy_struct, ShaderNodeTexCoord("Texture Coordinate")> <bpy_struct, Material("Material.002")>
2019-12-05 21:44:28,118 WARNING rpr.export.node [123145471213568]: TexCoord Generated output is not supported, UV will be used <bpy_struct, NodeSocketVector("Generated")> <bpy_struct, ShaderNodeTexCoord("Texture Coordinate")> <bpy_struct, Material("Material.003")>
2019-12-05 21:44:28,543 WARNING rpr.export.node [123145471213568]: TexCoord Object output is not supported, world coordinate will be used <bpy_struct, NodeSocketVector("Object")> <bpy_struct, ShaderNodeTexCoord("Texture Coordinate")> <bpy_struct, Material("Material.002")>
Writing: /tmp/cactus_c.crash.txt
Segmentation fault: 11
I hope it was useful
Hmmm, ok that is useful. Thanks We'll take a look.