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Trying to reproduce Noise Texture + Displacement from Cycles to RPR
While trying to follow along BlenderGuru's doughnut tutorial, but using RPR as the render engine, I'm struggling to reproduce a procedural texture he's applying on the dough.
Here's the expected result (rendering with Cycles):
Now, when I switch to RPR, there's no displacement at all, like this:
If I remove the Texture Coordinate node, I get displacement, but it's very jagged, and I'm unable to find the correct setting to smooth it out to the level it is in Cycles:
Any suggestion?
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for these situations were the engine doesnt yet fully support all of cycles nodes, the RPR team created a wasy baking feature so you can implement procedural cycles nodes as images for RPR to understand.
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You can also try adding subdivisions to the model.
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Were you able to find a solution to this problem? I am also following BlenderGuru's tutorials and am stuck at this step.
