While trying to follow along BlenderGuru's doughnut tutorial, but using RPR as the render engine, I'm struggling to reproduce a procedural texture he's applying on the dough.
Here's the expected result (rendering with Cycles):![Cycles.png Cycles.png](/t5/image/serverpage/image-id/1622iF0A9102C17E8F50E/image-size/large?v=v2&px=999)
Now, when I switch to RPR, there's no displacement at all, like this:
![RPR.png RPR.png](/t5/image/serverpage/image-id/1623i0F4DAA743563CE84/image-size/large?v=v2&px=999)
If I remove the Texture Coordinate node, I get displacement, but it's very jagged, and I'm unable to find the correct setting to smooth it out to the level it is in Cycles:
![RPR without TC.png RPR without TC.png](/t5/image/serverpage/image-id/1624iBE029FBCBE2A5776/image-size/large?v=v2&px=999)
Any suggestion?