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Blender Discussions

gelert
Elite

RPR v2.0.94 Feature Request for Blender - Environment Nodes

There is no facility in RPR 2.0.94 to setup environment nodes and as such a volume cannot be used.

In Cycles using the sample file attached a very clean "God Ray" is created using the Environment Nodes.

pastedImage_1.png

However, in RPR, nothing is rendered.

pastedImage_2.png

This is obviously a feature request as I understand that the environment settings are very different in RPR.

However.... it would be great if there was a way to setup a misty environment using volume or otherwise with RPR in the future.

The result in EEVEE / Cycles is extremely clean and quick to render as well and very effective.

It may be possible to create a similar effect with a "volume cube" encompassing the objects, but unfortunately, this too does not work in RPR and I have a separate Community Post with sample file for that issue as well.

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2 Replies
david_s
Challenger

Re: RPR v2.0.94 Feature Request for Blender - Environment Nodes

Hi gelert,


Thanks for reporting. This feature is in our plans. Unfortunately, I don't have an ETA when this will be added.

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ivanriver
Journeyman III

Re: RPR v2.0.94 Feature Request for Blender - Environment Nodes

I also very need in this shader.
I use Mac for working with blender and wat use RPR,  but there are very may unworkable things to by radeo pro e-GPU(((.

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