In Blender 2.80 on macOS 10.15.0 the RPR v2.0.150 plug in now supports viewport denoising.
This works for EAW and LWR types of denoier:
![pastedImage_2.png pastedImage_2.png](/t5/image/serverpage/image-id/36307iD1453963F6A6F836/image-size/large?v=v2&px=999)
However if you select Machine Learning the preview renderer refuses to start.
![pastedImage_1.png pastedImage_1.png](/t5/image/serverpage/image-id/36306i99C8E2744B9E1C3F/image-size/large?v=v2&px=999)
With final renders the result is the same.
A final render performed with the EAW denoiser:![pastedImage_4.png pastedImage_4.png](/t5/image/serverpage/image-id/36304i3F8F02DBCACFD294/image-size/large?v=v2&px=999)
Verses the ERROR which is thrown on a final render when the ML Denoise is turned on. (The use Color AOV only checkbox setting makes no difference):
![pastedImage_5.png pastedImage_5.png](/t5/image/serverpage/image-id/36308iA865784FE4B56737/image-size/large?v=v2&px=999)
All tests performed with Blender 2.80 official on macOS 10.15.0 (SU1) on a MacBook Pro i9 set to use the VEGA 20 dGPU only.
This bug also applies to Blender 2.81 Beta with RPR 2.0.150 on macOS.
GL Interop = True was set for this test.
GL Interop = False is an instant crash for all RPR renders.