hi. i've been testing how far i could go using nodes to create some materials and i noted that z axis of RPR Procedural Uv is completely diferent of x and y axis, may it be a bug?
tested on full render mode, full experimental appear to look all the same (like z)
x![x.jpg x.jpg](/t5/image/serverpage/image-id/22485iBB5430145116F3BA/image-size/large?v=v2&px=999)
y![y.jpg y.jpg](/t5/image/serverpage/image-id/22486iE2B0F5BF6A19A077/image-size/large?v=v2&px=999)
z![z.jpg z.jpg](/t5/image/serverpage/image-id/22487i4090DB5DDB122DAD/image-size/large?v=v2&px=999)
os: windows 10 19019
cpu: ryzen 5 1600
gpu: rx 550 4gb
ram: 8gb 2400mhz
blender version: 2.83 71298a1da971 (this is the latest that i tested)
RPR version:2.3.35