RPR 2.0.22 / Blender 2.80.49 / Windows 10 / Vega FE + WX9100 / CPU 2990WX
Experiencing viewport geometry corruption even with completely quadrilateral geometry but only in isometric views.
Perspective (correct render)
![pastedImage_1.png pastedImage_1.png](/t5/image/serverpage/image-id/28251i92487091BEC571B6/image-size/large?v=v2&px=999)
Isometric
![pastedImage_2.png pastedImage_2.png](/t5/image/serverpage/image-id/28252iA026FACFF27CBCDB/image-size/large?v=v2&px=999)
The geometry has clean, correct normals (the red plane is intentionally wrong for comparison)
![pastedImage_3.png pastedImage_3.png](/t5/image/serverpage/image-id/28253i21753A1B045671AD/image-size/large?v=v2&px=999)