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09-08-2018
02:44 AM
Random Value Node
I think it would be great to have a random value node for RPR. For example to connect with a color ramp to slightly change the look of leaves on a tree with particle system.
2 Replies
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09-09-2018
10:39 PM
Do you mean random as in noise? Or random per object? Or something else?
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09-10-2018
12:05 AM
I'm not quite shure how they solved it in cycles renders' 'object info node'. But i think it gives a value from the position in 3d-space for each object or instance. I think, it's a pretty decent solution. Even though i like your suggestion to make use of noise as well.
