The sprinkles in the file below have randomized colors, which you can see when rendering with cycles. But when rendered with rpr, the sprinkles become one uniform color. I think the problem can be seen in the shading layout (in the shader editor), where changing the Material (e.g. Material.001) in the Material dropdown, affects the colors of the donut.
Solved! Go to Solution.
Thanks. We don't currently support that object info node but we'll see if we can add something.
Thanks. We don't currently support that object info node but we'll see if we can add something.